This study aims to determine the effect of perceived ease of use, perceived benefits, trust, perceived risk and level of understanding of electronic money on interest in using e-money. The data used in this study is primary data by distributing questionnaires in the form of google from. The population in this study were accounting students throughout West Java. The sample in this study amounted to 300 people. The method used in sampling is non-probability sampling method using purposive sampling technique. This study uses a quantitative approach. Data analysis was performed using SPSS version 22. The results showed that in particular the perceived ease of use variable had a positive effect on interest in using e-money. The perceived benefi...
This research is based on the background of related problems. With E-Wallet consumers can transfer m...
With the rapid growth of information technology, electronic money has played an important and centra...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
The problem examined in this study is whether the perceived ease of use, perceived benefits and perc...
Information and communication technology is currently developing rapidly, one of which is the paymen...
(1) Background: The purpose of this research is to find out how product knowledge, benefit perceptio...
E-money is a new payment instrument that use information technology for its operation. This research...
E-wallet is one of the products of financial technology service that is developing in Indonesia rece...
Pengguna alat pembayaran digital atau e-money, perlu tahu apa yang mendasari para wirausahawan menga...
Abstrak Penelitian ini menguji dan menganalisis pengaruh kepercayaan, perceived security dan risiko...
The purpose of this study is to empirically prove the effect of perceived benefits, risks, and servi...
ABSTRACTTechnological support for innovation brings changes in people's needs for a payment instrume...
This study aims to determine the determinant factors in the intention to use e-wallet. The populatio...
Electronic money has received high attention from urban people in Denpasar, Bali. However, the use o...
This study aims to obtain data and find out the influence of convenience, benefits, security and tru...
This research is based on the background of related problems. With E-Wallet consumers can transfer m...
With the rapid growth of information technology, electronic money has played an important and centra...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
The problem examined in this study is whether the perceived ease of use, perceived benefits and perc...
Information and communication technology is currently developing rapidly, one of which is the paymen...
(1) Background: The purpose of this research is to find out how product knowledge, benefit perceptio...
E-money is a new payment instrument that use information technology for its operation. This research...
E-wallet is one of the products of financial technology service that is developing in Indonesia rece...
Pengguna alat pembayaran digital atau e-money, perlu tahu apa yang mendasari para wirausahawan menga...
Abstrak Penelitian ini menguji dan menganalisis pengaruh kepercayaan, perceived security dan risiko...
The purpose of this study is to empirically prove the effect of perceived benefits, risks, and servi...
ABSTRACTTechnological support for innovation brings changes in people's needs for a payment instrume...
This study aims to determine the determinant factors in the intention to use e-wallet. The populatio...
Electronic money has received high attention from urban people in Denpasar, Bali. However, the use o...
This study aims to obtain data and find out the influence of convenience, benefits, security and tru...
This research is based on the background of related problems. With E-Wallet consumers can transfer m...
With the rapid growth of information technology, electronic money has played an important and centra...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...