This paper presents the intermediate results of the HOST project (Human & Organizational Skills Training) which transforms an existing gamified training method for medical staff, into a richer, more efficient and more immersive version. The initial method is based on simulating childbirth in an airplane, with a real setting, real actors, and real puzzles to be solved in a stressful situation. The HOST project transforms the decor, the actors, and the puzzles into their virtual equivalents, using Unity game engine, augmented reality and Hololens glasses. We also added monitoring and debriefing capabilities, which did not exist at the start
This paper reports on the use and the evaluation of applying gaming aspects as a means to promote se...
In recent years, the use of Virtual Reality (VR) has skyrocketed in many fields. From videogames to ...
In this paper, we discuss the potential of virtual reality (VR) as a tool for workplace training and...
This paper presents the intermediate results of the HOST project (Human & Organizational Skills Trai...
Although the screening of abdominal aortic diameter helps to identifymen with abdominal aortic aneur...
One of the basic conditions to learn is motivation. Thus it is essential for learning environments t...
This proceeding was published in International Scientific Conference on eLearning and Software for E...
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of g...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Artificial intelligence, Internet of Things, Human Augmentation, virtual reality, or mixed reality h...
The use of game elements in non-game contexts (gamification) has previously been widely explored in ...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
In recent years, the use of Virtual Reality (VR) has skyrocketed in many fields. From videogames to ...
This study concerns the implementation of a gamified API in a digital human modelling simulation sof...
Medical decision-making largely depends on the caregiver’s fundamental knowledge of anatomy. To this...
This paper reports on the use and the evaluation of applying gaming aspects as a means to promote se...
In recent years, the use of Virtual Reality (VR) has skyrocketed in many fields. From videogames to ...
In this paper, we discuss the potential of virtual reality (VR) as a tool for workplace training and...
This paper presents the intermediate results of the HOST project (Human & Organizational Skills Trai...
Although the screening of abdominal aortic diameter helps to identifymen with abdominal aortic aneur...
One of the basic conditions to learn is motivation. Thus it is essential for learning environments t...
This proceeding was published in International Scientific Conference on eLearning and Software for E...
This paper focuses on the use of Augmented Reality technologies in relation to the introduction of g...
Measure twice, cut once. Although applicable to all areas of human factors research, the old adage i...
Artificial intelligence, Internet of Things, Human Augmentation, virtual reality, or mixed reality h...
The use of game elements in non-game contexts (gamification) has previously been widely explored in ...
The use of game elements in non-game contexts (gamification) -has previously been widely explored in...
In recent years, the use of Virtual Reality (VR) has skyrocketed in many fields. From videogames to ...
This study concerns the implementation of a gamified API in a digital human modelling simulation sof...
Medical decision-making largely depends on the caregiver’s fundamental knowledge of anatomy. To this...
This paper reports on the use and the evaluation of applying gaming aspects as a means to promote se...
In recent years, the use of Virtual Reality (VR) has skyrocketed in many fields. From videogames to ...
In this paper, we discuss the potential of virtual reality (VR) as a tool for workplace training and...