Young people's interactions with new media and communication technologies are currently popular subjects of debate and analysis in academia, the media and young adult science fiction. But while academic research increasingly highlights the complexity and individuality of the relationships between young people and new media technologies, pop culture artefacts such as recent young adult science fiction and the news media often resort to oppositional portrayals, particularly of what I will call 'informed' versus 'informated' youth. In such binaries, the informed young person is one who uses information and technology for personal growth and social transformation. Its opposite is the 'informated' young person. Hardt and Negri (2000) use the ter...
Research has shown that media engagement among youth is linked to behavioral and attitudinal develop...
The way in which a great degree of proliferation along with convergence has taken place where the sa...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...
Young people's interactions with new media and communication technologies are currently popular subj...
This volume, Digital Young, Innovation, and the Unexpected, identifies core issues concerning how yo...
This report summarizes the results of an ambitious three-year ethnographic study, funded by the John...
none2siThe mutual distrust between traditional news media and youth that emerges from studies on med...
Based on the assumptions that digital media are used as integrated structures or “polymedia repertoi...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...
Media is now central to how youth form their identities. Media also shapes the cultural background o...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...
Contemporary living is marked by powerful presence and all present use of new technologies. We might...
Now, as never before, young people are surrounded by media—thanks to the sophistication and portabil...
This paper examines the dynamics of news consumption on social media through sixteen open-ended inte...
Building upon a process-and context-oriented information quality framework, this paper seeks to map ...
Research has shown that media engagement among youth is linked to behavioral and attitudinal develop...
The way in which a great degree of proliferation along with convergence has taken place where the sa...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...
Young people's interactions with new media and communication technologies are currently popular subj...
This volume, Digital Young, Innovation, and the Unexpected, identifies core issues concerning how yo...
This report summarizes the results of an ambitious three-year ethnographic study, funded by the John...
none2siThe mutual distrust between traditional news media and youth that emerges from studies on med...
Based on the assumptions that digital media are used as integrated structures or “polymedia repertoi...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...
Media is now central to how youth form their identities. Media also shapes the cultural background o...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...
Contemporary living is marked by powerful presence and all present use of new technologies. We might...
Now, as never before, young people are surrounded by media—thanks to the sophistication and portabil...
This paper examines the dynamics of news consumption on social media through sixteen open-ended inte...
Building upon a process-and context-oriented information quality framework, this paper seeks to map ...
Research has shown that media engagement among youth is linked to behavioral and attitudinal develop...
The way in which a great degree of proliferation along with convergence has taken place where the sa...
Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones...