The concept of physics material for some students is a difficult concept. In fact, students tend to like to work together and be critical in asking questions, but lacks in building ideas between each other for understanding the concepts of physics material. This affects learning outcomes, namely about 20% of students have not met the minimum completeness criteria for the overall Physics material. Based on the problems above, the purpose of this study is to determine the effect of network gamification media on student learning outcomes and to determine differences in students' thinking attitudes in learning after gamification-based media is applied in the network. Gamification is one that implements the game concept in a non-game context to ...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The study aimed to investigate the effectiveness of an educational environment based on gamification...
The purpose of the study is to see the effectiveness of the concept of gamification that is applied ...
ABSTRAKKonsep materi fisika untuk sebahagian peserta didik merupakan konsep yang sulit.Padahal, pese...
In this study, we developed a learning media with the concept of gamification for plane geometry and...
The purpose of this research is to determine the response of teachers and students towards the use o...
The application of gamification in education has attracted many researchers to increase engagement a...
Students in this present time are considered tech-savvy. They find the traditional method of teachin...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Gamification is a new form of approach that is being looked into in the world of education. With its...
E-learning is a method of learning by transforming computerized activities, such as the delivery of ...
Abstract This work presents the results of the learning gain provided by gamification applied as an ...
One of the major problems of teachers nowadays is the students lack of interest in learning difficul...
Gamification is a learning approach that uses element from games or video games to motivates student...
- The development of ICT technology has had an impact on the development of the games industry, whic...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The study aimed to investigate the effectiveness of an educational environment based on gamification...
The purpose of the study is to see the effectiveness of the concept of gamification that is applied ...
ABSTRAKKonsep materi fisika untuk sebahagian peserta didik merupakan konsep yang sulit.Padahal, pese...
In this study, we developed a learning media with the concept of gamification for plane geometry and...
The purpose of this research is to determine the response of teachers and students towards the use o...
The application of gamification in education has attracted many researchers to increase engagement a...
Students in this present time are considered tech-savvy. They find the traditional method of teachin...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Gamification is a new form of approach that is being looked into in the world of education. With its...
E-learning is a method of learning by transforming computerized activities, such as the delivery of ...
Abstract This work presents the results of the learning gain provided by gamification applied as an ...
One of the major problems of teachers nowadays is the students lack of interest in learning difficul...
Gamification is a learning approach that uses element from games or video games to motivates student...
- The development of ICT technology has had an impact on the development of the games industry, whic...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
The study aimed to investigate the effectiveness of an educational environment based on gamification...
The purpose of the study is to see the effectiveness of the concept of gamification that is applied ...