Creativity is the highest order of thinking, which leads students to generate new ways to find a solution to many unpredictable problems in the future. Although there are many studies on creative thinking ability, no research focused on augmented reality and visualizer-verbalizer cognitive style in creative thinking ability. This study aims to describe creative thinking ability assisted with augmented reality view from visualizer-verbalizer cognitive style. This study used a qualitative descriptive approach. The subjects of this study were selected four students' 52 from the 10th grade. The process of selecting this subject was analyzed by the Rasch Model analysis using Winsteps software version 3.73. The data were collected using Visualize...
Reasoning is a process to solve the problem. This process needs cognitive functions in thinking, lea...
This study's impetus comes from two factors: students' poor computational thinking (CT) skills in ma...
This study aims to know the effectivity of the use of Augmented Reality media towards students’ high...
This study aimed to test the impact of augmented reality technology on improving the creative thinki...
This project aimed to analyze the influence of a learning environment mediated by augmented reality,...
It is widely claimed that creativity is becoming increasingly important as Artificial Intelligence t...
Spatial thinking is a crucial ability to be mastered by students. On the other hand, the rapid devel...
Abstract: Flipped Classroom Learning: Mathematical Creative Thinking Skills Based on Mathematical Re...
The ability to think creatively is a creative thinking activity that is expected to find a result, n...
Research has shown that user characteristics such as preference for using an interface can result in...
The invention of Augmented Reality (AR) has provided a platform for individuals to see virtual and r...
none3noIn the last two decades, interest towards creativity has increased significantly since it was...
The aim of the study is to investigate how VR and AR interfaces affect the creative design process i...
The invention of Augmented Reality (AR) has provided a platform for individuals to see virtual and r...
The aim of this research was to examine the effect of Augmented Reality (AR) supported geometry teac...
Reasoning is a process to solve the problem. This process needs cognitive functions in thinking, lea...
This study's impetus comes from two factors: students' poor computational thinking (CT) skills in ma...
This study aims to know the effectivity of the use of Augmented Reality media towards students’ high...
This study aimed to test the impact of augmented reality technology on improving the creative thinki...
This project aimed to analyze the influence of a learning environment mediated by augmented reality,...
It is widely claimed that creativity is becoming increasingly important as Artificial Intelligence t...
Spatial thinking is a crucial ability to be mastered by students. On the other hand, the rapid devel...
Abstract: Flipped Classroom Learning: Mathematical Creative Thinking Skills Based on Mathematical Re...
The ability to think creatively is a creative thinking activity that is expected to find a result, n...
Research has shown that user characteristics such as preference for using an interface can result in...
The invention of Augmented Reality (AR) has provided a platform for individuals to see virtual and r...
none3noIn the last two decades, interest towards creativity has increased significantly since it was...
The aim of the study is to investigate how VR and AR interfaces affect the creative design process i...
The invention of Augmented Reality (AR) has provided a platform for individuals to see virtual and r...
The aim of this research was to examine the effect of Augmented Reality (AR) supported geometry teac...
Reasoning is a process to solve the problem. This process needs cognitive functions in thinking, lea...
This study's impetus comes from two factors: students' poor computational thinking (CT) skills in ma...
This study aims to know the effectivity of the use of Augmented Reality media towards students’ high...