Many studies promise that virtual reality (VR) applications will be one of the most used tools in foreign language learning. This is because VR keeps learners engaged, motivated, and prepared with better communication skills due to the simulation of real-life environments. As a result of the COVID-19 pandemic and social distancing, it became difficult to use and practice newly learned language skills with real people directly. This paper proposes a social VR mobile application that can be used anytime anywhere to offer a set of different VR environments that simulate real-life situations in order to learn and practice the English language. The application aims to improve speaking skills by offering a private session with a native speaker tu...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
This conceptual paper reviews the literature around Virtual Reality, Second Language Development (La...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
The main objective of this project was to evaluate the impact of the application of the virtual real...
The main objective of this project was to evaluate the impact of the application of the virtual real...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users...
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
This conceptual paper reviews the literature around Virtual Reality, Second Language Development (La...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
The main objective of this project was to evaluate the impact of the application of the virtual real...
The main objective of this project was to evaluate the impact of the application of the virtual real...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
During the past decade, English language teaching has received more consideration in Vietnam than ev...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users...
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
The paper deals with the urgent problem of application of virtual reality in foreign language traini...
This conceptual paper reviews the literature around Virtual Reality, Second Language Development (La...