The current situation in the world with the COVID-19 pandemic has reinforced a pre-existing trend based on increasing the use of gamification tools in education to motivate students. In this work, a study based on a Markov model is proposed to assess motivation during the training process in higher education. The evolution of Faculty of Business Administration graduates when using a gamified smartphone application (HEgameApp) has been measured. The behavior of graduates is assessed through collaboration in fora created by HegameApp, and the recognition given by their classmates. A utility function is defined to obtain a statistical estimator used in the assignment of motivational states of the study participants. In addition, a decrement fu...
Some academics are pushing for teaching staff to implement didactical practices to obtain sustainabl...
Gamification is usually understood as a pedagogical strategy that favors student engagement and moti...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Technology has enhanced the scope and span of the teaching and learning process but somehow it could...
Gamification in higher education: an experiment to assess students’ engagement and motivation
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
Motivation from students that studies at higher educational institutes can sometimes be minimalistic...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Students’ motivation is an important factor in ensuring the success of e-learning implementation. In...
The application of Information and Communication Technologies in the classroom encourages student le...
In this research, gamification techniques were investigated on how they could be effectively used in...
Welfare and economic development is directly dependent on the availability of highly skilled and edu...
Gamification is gaining momentum as an educational innovation to motivate and to engage students in ...
Some academics are pushing for teaching staff to implement didactical practices to obtain sustainabl...
Gamification is usually understood as a pedagogical strategy that favors student engagement and moti...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...
Researchers have been looking into gamification in education as a way to motivate students. In this ...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Technology has enhanced the scope and span of the teaching and learning process but somehow it could...
Gamification in higher education: an experiment to assess students’ engagement and motivation
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
Motivation from students that studies at higher educational institutes can sometimes be minimalistic...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Students’ motivation is an important factor in ensuring the success of e-learning implementation. In...
The application of Information and Communication Technologies in the classroom encourages student le...
In this research, gamification techniques were investigated on how they could be effectively used in...
Welfare and economic development is directly dependent on the availability of highly skilled and edu...
Gamification is gaining momentum as an educational innovation to motivate and to engage students in ...
Some academics are pushing for teaching staff to implement didactical practices to obtain sustainabl...
Gamification is usually understood as a pedagogical strategy that favors student engagement and moti...
Recently, the concept of Gamification has been widely applied to teaching environments. Motivation i...