When it comes to Virtual Reality (VR) training, the depicted scenarios can be characterized by a high level of complexity and extent. Speech-based interaction techniques can provide an intuitive, natural and effective way to navigate large Virtual Environments (VEs) without the need for handheld controllers, which may impair the execution of manual tasks or prevent the use of wearable haptic devices. In this study, three hands-free speech-based navigation techniques for VR, a speech-only technique, a speech with gaze variant (gaze to point to the destination, speech as trigger), and a combination of the fist two are compared by deploying them to a large VE representing a common industrial setting (a hangar). A within-subjects user study was...
This study examines the efficiency of a training protocol using a virtual reality application design...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
Virtual Reality (VR) is becoming an important tool in the engineering product development process. T...
This work presents a interaction system for virtual environments that allows users control platform ...
Navigating in a Virtual Environment with traditional input devices such as mouse, joysticks and keyb...
Purpose: To explore the development of a speech interface to a Virtual World and to consider its rel...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
GlossoVR is a virtual reality (VR) application that combines training in public speaking in front of...
Erratum édité en mars 2015 (voir première page)This paper presents a novel speak-to-VR virtual reali...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
One of the most essential interactions in Virtual Reality (VR) is the user’s ability to move around ...
In recent years, Virtual Reality (VR) has become increasingly realistic and immersive. Both the visu...
peer reviewedSpeaking out in public or during meetings is a challenge for many of us. It is nonethel...
Several virtual and augmented reality tasks involve users in hands-free interactions; in this case, ...
This study examines the efficiency of a training protocol using a virtual reality application design...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
Virtual Reality (VR) is becoming an important tool in the engineering product development process. T...
This work presents a interaction system for virtual environments that allows users control platform ...
Navigating in a Virtual Environment with traditional input devices such as mouse, joysticks and keyb...
Purpose: To explore the development of a speech interface to a Virtual World and to consider its rel...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
GlossoVR is a virtual reality (VR) application that combines training in public speaking in front of...
Erratum édité en mars 2015 (voir première page)This paper presents a novel speak-to-VR virtual reali...
Eye tracking has shown great potential in supporting interaction tasks in VR, such as selection, man...
One of the most essential interactions in Virtual Reality (VR) is the user’s ability to move around ...
In recent years, Virtual Reality (VR) has become increasingly realistic and immersive. Both the visu...
peer reviewedSpeaking out in public or during meetings is a challenge for many of us. It is nonethel...
Several virtual and augmented reality tasks involve users in hands-free interactions; in this case, ...
This study examines the efficiency of a training protocol using a virtual reality application design...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...