This study aims to determine and examine empirically Perceived Easy of Use, Perceived Usefulness, Perceived Risk, and Service Feature against Behavioral Intention to Use E-Wallet DANA During The Covid-19 Pandemi. The object of this research is active users E-Wallet DANA in Indonesia with certain criteria. The Sampling technique using Slovin formula so that it can be obtained 100 respondents from total population of 50 million users.Data analysis in this study through the Partial Least Square (PLS) approach with the SmartPLS 2.0 M3. The Study’s result showed that Perceived Easy of Use, Perceived Usefulness, Service Feature has been proven to have a positive and significant effect on Behavioral Intention to Use E-Wallet DANA, and Perceived Ri...
The Covid-19 pandemic forces people to adapt to changes in behavior, one of which is payment behavio...
Generasi Z sebagai true digital natives atau generasi yang lahir dan tumbuh dengan internet tidak as...
E-wallets are becoming a common means of payment, to replace paper-based instruments with server-bas...
This study aims to analyze and understand consumer behavior in using electronic wallets (e-wallets) ...
ABSTRACTThis study aims to determine the influence between perceived usefulness, perceived ease of u...
Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh perceived risk dan government support t...
Kemajuan teknologi sangat cepat dan bergejolak, terutama bagi generasi milenial di Indonesia. Peneli...
The existence of a new normal scenario during the COVID-19 pandemic causes changes in consumer behav...
Currently, the lifestyle of modern society is changing, due to the support of increasingly sophistic...
The purpose of this study was to determine the effect of social, usability and security on the inten...
This study aims to determine and analyze perceptions of ease of use and perceived risk of interest i...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
Penelitian ini bertujuan untuk mengetahui pengaruh perceived usefulness (persepsi manfaat), percei...
This study aims to determine the factors that influence behavioral intentions to use E-wallet. The f...
The physical distancing policy initiated by the World Health Organization has prompted the Indonesia...
The Covid-19 pandemic forces people to adapt to changes in behavior, one of which is payment behavio...
Generasi Z sebagai true digital natives atau generasi yang lahir dan tumbuh dengan internet tidak as...
E-wallets are becoming a common means of payment, to replace paper-based instruments with server-bas...
This study aims to analyze and understand consumer behavior in using electronic wallets (e-wallets) ...
ABSTRACTThis study aims to determine the influence between perceived usefulness, perceived ease of u...
Penelitian ini bertujuan untuk mengetahui bagaimana pengaruh perceived risk dan government support t...
Kemajuan teknologi sangat cepat dan bergejolak, terutama bagi generasi milenial di Indonesia. Peneli...
The existence of a new normal scenario during the COVID-19 pandemic causes changes in consumer behav...
Currently, the lifestyle of modern society is changing, due to the support of increasingly sophistic...
The purpose of this study was to determine the effect of social, usability and security on the inten...
This study aims to determine and analyze perceptions of ease of use and perceived risk of interest i...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
Penelitian ini bertujuan untuk mengetahui pengaruh perceived usefulness (persepsi manfaat), percei...
This study aims to determine the factors that influence behavioral intentions to use E-wallet. The f...
The physical distancing policy initiated by the World Health Organization has prompted the Indonesia...
The Covid-19 pandemic forces people to adapt to changes in behavior, one of which is payment behavio...
Generasi Z sebagai true digital natives atau generasi yang lahir dan tumbuh dengan internet tidak as...
E-wallets are becoming a common means of payment, to replace paper-based instruments with server-bas...