Human controls their balance through variety of sensors and one of it is visual input. Previous study found that the visual proprioceptive information is more potent than the nonvisual. In this research, authors conducted an experiment on the implementation virtual reality (VR) as visual perturbation combined with single-support stance to distort human\u27s balance. This research focused on the single-support stance where subject stood on their dominant leg during the experiment with VR goggle
Standing is a complex process that involves integrating sensory information provided by the visual, ...
Objective The aim of this study was to identify if there is any significant difference in dynamic po...
We actively maintain postural equilibrium in everyday life, and, although we are unaware of the unde...
Human controls their balance through variety of sensors and one of it is visual input. Previous stud...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
Two experiments investigated the stabilizing influence of vision on human upright posture in real an...
Immersive virtual reality provides a safe and costeffective approach to administrating balance disru...
This thesis describes the design and development and some applications of an integrated stimulation ...
Accurate quantification of the impact of visual, somatosensory, and vestibular systems on postural c...
poster abstractThe Oculus Rift is new VR technology that is portable and inexpensive, but its useful...
Abstract. Orientation in space is a perceptual variable intimately related to postural orientation t...
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance an...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Balance is a common term that is usually represented as the center of pressure (COP) for standing ba...
Standing is a complex process that involves integrating sensory information provided by the visual, ...
Objective The aim of this study was to identify if there is any significant difference in dynamic po...
We actively maintain postural equilibrium in everyday life, and, although we are unaware of the unde...
Human controls their balance through variety of sensors and one of it is visual input. Previous stud...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
Virtual reality (VR) technology is commonly used in balance research due to its ability to simulate ...
Two experiments investigated the stabilizing influence of vision on human upright posture in real an...
Immersive virtual reality provides a safe and costeffective approach to administrating balance disru...
This thesis describes the design and development and some applications of an integrated stimulation ...
Accurate quantification of the impact of visual, somatosensory, and vestibular systems on postural c...
poster abstractThe Oculus Rift is new VR technology that is portable and inexpensive, but its useful...
Abstract. Orientation in space is a perceptual variable intimately related to postural orientation t...
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance an...
Tero Alatalo1, Martti Juhola1, Veikko Surakka1,2, Timo Tossavainen11Department of Computer Sciences,...
Balance is a common term that is usually represented as the center of pressure (COP) for standing ba...
Standing is a complex process that involves integrating sensory information provided by the visual, ...
Objective The aim of this study was to identify if there is any significant difference in dynamic po...
We actively maintain postural equilibrium in everyday life, and, although we are unaware of the unde...