Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in popularity, resulting in projected revenue of over $1 billion by the end of this past year. The global pandemic of 2020 had little to no effect on these increasing numbers because athletes have been able to continue to engage in sports because of its electronic nature and fans have been able to follow them virtually. Esports has been recognized as an organized sport by the International Olympic Committee, the US National Collegiate Athletic Association, and several secondary school athletic associations within the United States. In addition, professional teams have been established in several major cities within the United States, Canada, Euro...
The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not ...
The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not ...
As esports grow, public authorities have many concerns about the potential negative health effects o...
Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in p...
Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in p...
Recently, electronic sports (eSports) became one of the growing forms of new media due to the wide d...
In recent years, virtual sports or 'eSports' have grown exponentially both recreationally and at the...
The reality of eSports is something much more complex than individual users playing video games. The...
In recent years, virtual sports or ‘eSports’ have grown exponentially both recreationally and at the...
In recent years, virtual sports or a € eSports' have grown exponentially both recreationally and at ...
ObjectiveseSport is a form of electronic gaming, also known as professional or competitive video gam...
This paper reviews the rising growth of the esports industry and musculoskeletal disorders which are...
Background and aims: Video gaming is highly prevalent in modern culture, particularly among young pe...
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 milli...
The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not ...
The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not ...
The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not ...
As esports grow, public authorities have many concerns about the potential negative health effects o...
Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in p...
Electronic sports, or esports, has a global audience of over 300 million fans and is increasing in p...
Recently, electronic sports (eSports) became one of the growing forms of new media due to the wide d...
In recent years, virtual sports or 'eSports' have grown exponentially both recreationally and at the...
The reality of eSports is something much more complex than individual users playing video games. The...
In recent years, virtual sports or ‘eSports’ have grown exponentially both recreationally and at the...
In recent years, virtual sports or a € eSports' have grown exponentially both recreationally and at ...
ObjectiveseSport is a form of electronic gaming, also known as professional or competitive video gam...
This paper reviews the rising growth of the esports industry and musculoskeletal disorders which are...
Background and aims: Video gaming is highly prevalent in modern culture, particularly among young pe...
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 milli...
The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not ...
The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not ...
The global spread of Covid19 poses a challenge to the business landscape at a magnitude we have not ...
As esports grow, public authorities have many concerns about the potential negative health effects o...