The Joint Planning Process is a document that describes the guidelines to employ the Brazilian Armed Forces. The military can also apply these guidelines for educational purposes, to train their staff in times of peace. The Brazilian Ministry of Defense intends to simulate the employment of military forces to speed up the decision-making cycle and increase the chances of operational success. Consequently, actions would be better planned and risks would be better assessed. The Course of Action (COA) Wargaming simulates each friendly COA against the possible enemy COAs. However, the doctrinal process lacks information to describe how to conduct a COA Wargame. Therefore, doctrinal knowledge is limited to systematizing this analysis. COA Wargam...
This report examines how games can be used to communicate and teach complex system structures. In co...
Games are rule-governed systems at the same time as they are fiction, simulating or representing a r...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
The war game is considered to be the most effective means of military training due to the fact that ...
This article is the result of a process of documentary revision of the state of the art around the u...
In emergency management and in military operations, command and control comprises the collection of ...
In emergency management and in military operations, command and control comprises the collection of ...
This book is structured around one ambition: to restore wargaming to its true meaning and turn it in...
Modern war games can be divided up into three groups; computer games, computer assisted games, and ...
This research presents the Wargaming Commodity Course of Action Automated Analysis Method (WCCAAM), ...
This research presents the Wargaming Commodity Course of Action Automated Analysis Method (WCCAAM), ...
This research presents the Wargaming Commodity Course of Action Automated Analysis Method (WCCAAM), ...
This report examines how games can be used to communicate and teach complex system structures. In co...
This report examines how games can be used to communicate and teach complex system structures. In co...
Games are rule-governed systems at the same time as they are fiction, simulating or representing a r...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
Wargaming as a recurrent tool in military training, planning and analysis has been used on several o...
The war game is considered to be the most effective means of military training due to the fact that ...
This article is the result of a process of documentary revision of the state of the art around the u...
In emergency management and in military operations, command and control comprises the collection of ...
In emergency management and in military operations, command and control comprises the collection of ...
This book is structured around one ambition: to restore wargaming to its true meaning and turn it in...
Modern war games can be divided up into three groups; computer games, computer assisted games, and ...
This research presents the Wargaming Commodity Course of Action Automated Analysis Method (WCCAAM), ...
This research presents the Wargaming Commodity Course of Action Automated Analysis Method (WCCAAM), ...
This research presents the Wargaming Commodity Course of Action Automated Analysis Method (WCCAAM), ...
This report examines how games can be used to communicate and teach complex system structures. In co...
This report examines how games can be used to communicate and teach complex system structures. In co...
Games are rule-governed systems at the same time as they are fiction, simulating or representing a r...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...