The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their health with the application of gamification element on the health service website. Gamification in health service website interface means presenting game elements in user mechanisms to increase public participation in the needs of everyday health information. This research is to know how to implement the gamification concept in the public health service website in the 5.0 Society Era. The benefit of this research is to increase health public awareness...
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
This study presents the framework of developing mobile gamification for conducting application on he...
This study presents the framework of developing mobile gamification for conducting application on he...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
This paper examines how gamification affects user intention to use mobile healthcare applications (m...
This paper examines how gamification affects user intention to use mobile healthcare applications (m...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
This research aims to advance the understanding of gamification in health care management using a sy...
Gamification has been widely applied to information technologies industry, especially to fields wher...
Gamification has been employed in e-government services domain over the past twenty years. The lite...
Abstract Our paper addresses the development of the gamification concept with business applications....
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
This study presents the framework of developing mobile gamification for conducting application on he...
This study presents the framework of developing mobile gamification for conducting application on he...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
In this study, the researcher experiments to prove the health care service of Gamification.Gamificat...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
This paper examines how gamification affects user intention to use mobile healthcare applications (m...
This paper examines how gamification affects user intention to use mobile healthcare applications (m...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
This research aims to advance the understanding of gamification in health care management using a sy...
Gamification has been widely applied to information technologies industry, especially to fields wher...
Gamification has been employed in e-government services domain over the past twenty years. The lite...
Abstract Our paper addresses the development of the gamification concept with business applications....
Research trends in gamification have shown a significant diversity in various areas of e-health, par...
This study presents the framework of developing mobile gamification for conducting application on he...
This study presents the framework of developing mobile gamification for conducting application on he...