Children today tend to be more interested in playing with mobile phones than reading storybooks. The Interesting fairy tales from legends and traditional children's stories tend to be in the form of storybooks. And parents in the past often read fairy tales to their children. However, in modern times, each of them is busy with their mobile phone. Therefore, there is a need for a solution so children can be interested in reading fairy tale books without reducing the pleasure of playing games. The purpose of this research is to develop more interactive storybooks with Augmented Reality technology. The research method used is experimental research which starts from collecting data on needs through questionnaires and interviews with related par...
Abstract: We here report on a study exploring the use of augmented books for early literacy educatio...
Abstract. This poster introduces two pilot studies on children’s story reading and retelling using i...
This paper reports a case study on using Augmented Reality in children's books in which we explored ...
The folktale is a kind of story that has some good points, such as developing a sense of story and s...
AbstractThis paper presents the development of an engaging method for learning numbers via a highly ...
The culture of reading fairy tale books by parents and children is very difficult to find, so it bec...
AbstractThis paper presents the development of an interactive mobile augmented reality magical playb...
We present findings of an observational study investigating how young children interact with augment...
Folklore needs to be preserved and developed to improve the nation's emotional intelligence, especia...
The purpose of this study is to look at the effectiveness of the use of augmented reality in storybo...
The 2D and 3D hybrid techniques had primarily been employed in films in the animation industry. How...
This paper reports a case study on using Augmented Reality (AR) in children’s books. in which we exp...
โครงงานพิเศษ (ทล.บ.) -- มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร, 2564The objectives of this special projec...
Augmented Reality is an emerging technology and the applications of technology are still not fully u...
We demonstrate our AR enhanced picture book that provides multiple levels of interaction and engagem...
Abstract: We here report on a study exploring the use of augmented books for early literacy educatio...
Abstract. This poster introduces two pilot studies on children’s story reading and retelling using i...
This paper reports a case study on using Augmented Reality in children's books in which we explored ...
The folktale is a kind of story that has some good points, such as developing a sense of story and s...
AbstractThis paper presents the development of an engaging method for learning numbers via a highly ...
The culture of reading fairy tale books by parents and children is very difficult to find, so it bec...
AbstractThis paper presents the development of an interactive mobile augmented reality magical playb...
We present findings of an observational study investigating how young children interact with augment...
Folklore needs to be preserved and developed to improve the nation's emotional intelligence, especia...
The purpose of this study is to look at the effectiveness of the use of augmented reality in storybo...
The 2D and 3D hybrid techniques had primarily been employed in films in the animation industry. How...
This paper reports a case study on using Augmented Reality (AR) in children’s books. in which we exp...
โครงงานพิเศษ (ทล.บ.) -- มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร, 2564The objectives of this special projec...
Augmented Reality is an emerging technology and the applications of technology are still not fully u...
We demonstrate our AR enhanced picture book that provides multiple levels of interaction and engagem...
Abstract: We here report on a study exploring the use of augmented books for early literacy educatio...
Abstract. This poster introduces two pilot studies on children’s story reading and retelling using i...
This paper reports a case study on using Augmented Reality in children's books in which we explored ...