This expanded abstract describes a digital game project of the genre puzzle/adventure which targets any modern web browser compatible with HTML5. Aimed at higher education freshman students from information tecnology courses, the main objective is to develop, in a playful and complementary way, logical reasoning and problem solving hability, inserting puzzles into the plot as interactive activities
In order to introduce the environment of the University of Gävle to the new students, an efficient w...
This article has as object of study gamification in education, presenting a discussion about the imp...
Integrating digital technologies into the curriculum has been a growing challenge, especially due to...
Abstract. Serious games as learning medium have advanced in the past few years. They have been appli...
Digital games have been used as aiding tool for transmission of knowledge, allowing faster dissemin...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
Para conseguir captar e motivar estudantes de ciências de desporto na disciplina de “ciências de com...
This paper descripts a project of educational games for web, focused on contents of the high school....
Este proyecto tiene dos objetivos principales: Comprender las nuevas tecnologías web como HTML5, Ja...
INTRODUCTION: Several researchers consider the importance of Computational Thinking being presented ...
A baixa utilização de tecnologias para o apoio individualizado aos alunos, e as dificuldades enfrent...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
Having in sight the current inertia found on the school physical environments as well as on the High...
In order to introduce the environment of the University of Gävle to the new students, an efficient w...
This article has as object of study gamification in education, presenting a discussion about the imp...
Integrating digital technologies into the curriculum has been a growing challenge, especially due to...
Abstract. Serious games as learning medium have advanced in the past few years. They have been appli...
Digital games have been used as aiding tool for transmission of knowledge, allowing faster dissemin...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
Para conseguir captar e motivar estudantes de ciências de desporto na disciplina de “ciências de com...
This paper descripts a project of educational games for web, focused on contents of the high school....
Este proyecto tiene dos objetivos principales: Comprender las nuevas tecnologías web como HTML5, Ja...
INTRODUCTION: Several researchers consider the importance of Computational Thinking being presented ...
A baixa utilização de tecnologias para o apoio individualizado aos alunos, e as dificuldades enfrent...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
Having in sight the current inertia found on the school physical environments as well as on the High...
In order to introduce the environment of the University of Gävle to the new students, an efficient w...
This article has as object of study gamification in education, presenting a discussion about the imp...
Integrating digital technologies into the curriculum has been a growing challenge, especially due to...