The purpose of this development is to develop an Android-based intractive learning media using iSpring Suite 8 which is feasible and practical when used. The method used in this research is 4-D which consists of the define stage, the design stage, the development stage and the dissemination stage. The datacollection instrument was in the form of a questionnaire, consisting of an expert validation questionnaire and a student response questionnaire. Data analysis techniques used in this study included several steps, namely data analysis, data tabulation, and interpreting the percentage of the questionnaire. The validationresults obtained from the development of the developed learning media are stated to be very feasible with a percentage. The...
This research was conducted to develop an android-based mathematics learning media design for second...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
This research was instigated by unavailability of independent learning resource in the form of Andro...
The purpose of this development is to develop an Android-based intractive learning media using iSpri...
Learning is all efforts made by a teacher (educator) to ensure that the learning process takes place...
Information technology development has reached all aspects of life, including education. The use of ...
This study aims to develop learning media in the form of Applications on Momentum and Impulse Materi...
This study aims to produce android based learning on the material of a flat sidewalk that is feasibl...
Basically this research is based on the learning outcomes obtained and students' understanding of th...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
This study aims to determine the results of the validity and practicality of learning media applicat...
Based on observations implementation of learning computer and basic network indicated only limited b...
Development of Android-Based Interactive Learning Media Using Articulate Storyline 2 on Transformati...
This research aims to develop learning media in the form of Android-based interactive multimedia on ...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...
This research was conducted to develop an android-based mathematics learning media design for second...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
This research was instigated by unavailability of independent learning resource in the form of Andro...
The purpose of this development is to develop an Android-based intractive learning media using iSpri...
Learning is all efforts made by a teacher (educator) to ensure that the learning process takes place...
Information technology development has reached all aspects of life, including education. The use of ...
This study aims to develop learning media in the form of Applications on Momentum and Impulse Materi...
This study aims to produce android based learning on the material of a flat sidewalk that is feasibl...
Basically this research is based on the learning outcomes obtained and students' understanding of th...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
This study aims to determine the results of the validity and practicality of learning media applicat...
Based on observations implementation of learning computer and basic network indicated only limited b...
Development of Android-Based Interactive Learning Media Using Articulate Storyline 2 on Transformati...
This research aims to develop learning media in the form of Android-based interactive multimedia on ...
The purpose of this research is to: (1) Analyze the need for interactive learning media development ...
This research was conducted to develop an android-based mathematics learning media design for second...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
This research was instigated by unavailability of independent learning resource in the form of Andro...