Digital gaming is a widespread activity in our society; more than 45 million homes have video-game consoles. Mostly, educators see this as a waste of valuable time that could be used for learning instead. Thus, the purpose of this qualitative study is to understand teachers' perspectives on using digital gaming among their students at Northern Illinois University in the state of Illinois. The main findings of this study discovered that most of the teachers who were interviewed have a positive attitude toward digital gaming and they think it that has a number of benefits that should not be ignored. Moreover, the results of this study revealed that teachers noted that using digital games increased students' engagement as well as improved stud...
How are digital games being used in K-8 classrooms? Find out in this Teacher infographic.https://res...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Whether we like it or not, digital gaming and social networking are already wide-spread activities i...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
Digital games have been used sporadically in classrooms since the 1970s, but their adoption rate con...
The current study is designed as a quantitative study, which aims to investigate preservice ICT teac...
Despite their popularity with learners, many K–12 teachers are reluctant to use video games as learn...
Teacher Perceptions of digital gaming and 21st-century skills in Middle School classrooms ABSTRACT T...
High school science classes can be difficult for students to be successful in because of the content...
The purpose of this quantitative study was to determine current teacher training practices, both pre...
The possible benefits of digital games for English language learning and teaching have received incr...
While there is a great deal of theoretical support to back the use of video games in education, howe...
How are digital games being used in K-8 classrooms? Find out in this Teacher infographic.https://res...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Whether we like it or not, digital gaming and social networking are already wide-spread activities i...
This study used qualitative methods to explore why some educators embrace the use of digital game-pl...
Teachers' perceptions of the usefulness of digital games might be a reason for the limited applicati...
Digital (or computer) games have been extremely attractive to gamers of all ages, especially the you...
The benefits of using digital games in the curriculum are well documented in literature. Most teache...
Digital games have been used sporadically in classrooms since the 1970s, but their adoption rate con...
The current study is designed as a quantitative study, which aims to investigate preservice ICT teac...
Despite their popularity with learners, many K–12 teachers are reluctant to use video games as learn...
Teacher Perceptions of digital gaming and 21st-century skills in Middle School classrooms ABSTRACT T...
High school science classes can be difficult for students to be successful in because of the content...
The purpose of this quantitative study was to determine current teacher training practices, both pre...
The possible benefits of digital games for English language learning and teaching have received incr...
While there is a great deal of theoretical support to back the use of video games in education, howe...
How are digital games being used in K-8 classrooms? Find out in this Teacher infographic.https://res...
Video games have become an essential part of the way people play and learn. While an increasing numb...
Whether we like it or not, digital gaming and social networking are already wide-spread activities i...