International audienceThis paper presents a physically inspired source-filter model for rolling sound synthesis. The model, which is suitable for real-time implementation, is based on qualitative and quantitative observations obtained from a physics-based model described in the literature. In the first part of the paper, the physics-based model is presented, followed by a perceptual experiment, whose aim is to identify the perceptually relevant information characterizing the rolling interaction. On the basis of this experiment, we hypothesize that the particular pattern of the interaction force is responsible for the perception of a rolling object. A complete analysis-synthesis scheme of this interaction force is then provided, along with a...
A real-time physically-derived sound synthesis model is presented that replicates the sounds generat...
In this paper, we investigate a control strategy of synthesized inter-action-sounds. The framework o...
International audienceIn this article, we present the first method to generate plausible sounds whil...
International audienceThis paper presents a rolling sound synthesis model which can be intuitively c...
International audienceThis paper presents a physically informed rolling sound synthesis model for th...
International audienceIn this paper, we investigate a control strategy of synthesized interaction-so...
International audienceThis research, based on the action/object paradigm that proposes that sounds r...
Abstract. This paper presents a physically informed rolling sound syn-thesis model for the MétaSon ...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...
iAbstract In this thesis, various sound analysis/re-synthesis schemes are investigated in a source/f...
International audienceIn this paper, a flexible strategy to control a synthesis model of sounds prod...
International audienceIn this article we explain how perceptual control of synthesis processes can b...
International audienceIn this paper we describe a synthesizer to be used both for vir- tual reality ...
International audienceIn this paper, we present the design and the control of a real-time synthesis ...
A real-time physically-derived sound synthesis model is presented that replicates the sounds generat...
In this paper, we investigate a control strategy of synthesized inter-action-sounds. The framework o...
International audienceIn this article, we present the first method to generate plausible sounds whil...
International audienceThis paper presents a rolling sound synthesis model which can be intuitively c...
International audienceThis paper presents a physically informed rolling sound synthesis model for th...
International audienceIn this paper, we investigate a control strategy of synthesized interaction-so...
International audienceThis research, based on the action/object paradigm that proposes that sounds r...
Abstract. This paper presents a physically informed rolling sound syn-thesis model for the MétaSon ...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...
Perceptual control (i.e. from evocations) of sound synthesis processes is a current challenge. Indee...
iAbstract In this thesis, various sound analysis/re-synthesis schemes are investigated in a source/f...
International audienceIn this paper, a flexible strategy to control a synthesis model of sounds prod...
International audienceIn this article we explain how perceptual control of synthesis processes can b...
International audienceIn this paper we describe a synthesizer to be used both for vir- tual reality ...
International audienceIn this paper, we present the design and the control of a real-time synthesis ...
A real-time physically-derived sound synthesis model is presented that replicates the sounds generat...
In this paper, we investigate a control strategy of synthesized inter-action-sounds. The framework o...
International audienceIn this article, we present the first method to generate plausible sounds whil...