Embracing gamification in education is, indeed, inevitable, especially with the arrival of the millennials whose lives are greatly influenced by digital technologies and favor learning in a fun, interactive, and engaging environment. Quizizz, a gamified educational tool, has gradually gained the interest of researchers and stakeholders in education as this application has presented positive outcomes towards learning with the integration of unique game elements such as leader boards, memes, and quiz reports, each of which can assist in enhancing engagement and provide a positive learning experience in a non-stressful setting. This research was conducted to explore the influence and effects of Quizizz in enhancing young Malaysian ESL learners...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
With the emergence and popularity of technology in education, gamification is seen to be one of the ...
Game-based English learning was considered as one of the effective techniques to develop student lea...
The teaching and learning of English as a second language have always been emphasized by the Ministr...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
State-of-the-art digital technology has brought about changes in education. Amidst the COVID-19 pand...
It is indubitable that in this digital age, a plethora of game-based platforms have been used global...
Less excited and less motivated are the problems that usually happen among the students. One of the ...
In this neo culture technology, the role of technology and media, then becomes very large in the 21s...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
Today’s University ESL classrooms comprise the Millennials, also known as Generation Y or the Digita...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Many educationists resort to technology in assisting their teaching. Despite the integration of tech...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
With the emergence and popularity of technology in education, gamification is seen to be one of the ...
Game-based English learning was considered as one of the effective techniques to develop student lea...
The teaching and learning of English as a second language have always been emphasized by the Ministr...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
State-of-the-art digital technology has brought about changes in education. Amidst the COVID-19 pand...
It is indubitable that in this digital age, a plethora of game-based platforms have been used global...
Less excited and less motivated are the problems that usually happen among the students. One of the ...
In this neo culture technology, the role of technology and media, then becomes very large in the 21s...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
Today’s University ESL classrooms comprise the Millennials, also known as Generation Y or the Digita...
[eng] This dissertation aimed at exploring the use of different gamification tools to learn English...
Many educationists resort to technology in assisting their teaching. Despite the integration of tech...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...