Climbers constitute a central component of modern heuristics, including metaheuristics, hybrid metaheuristics and hyperheuristics. Several important questions arise while designing a climber, and choices are often arbitrary, intuitive or experimentally decided. The paper provides guidelines to design climbers considering a landscape shape under study. In particular, we aim at competing best improvement and first improvement strategies, as well as evaluating the behavior of different neutral move policies. Some conclusions are assessed by an empirical analysis on a large variety of landscapes. This leads us to use the NK-landscapes family, which allows to define landscapes of different size, rugosity and neutrality levels. Experiments show t...