Background: Several professional contact and collision sports have recently introduced the use of sideline video review for club medical staff to help identify and manage concussions. As such, reviewing video footage on the sideline has become increasingly relied upon to assist with improving the identification of possible injury. However, as yet, a standardized method for reviewing such video footage in rugby league has not been published. The aim of this study is to evaluate whether independent raters reliably agreed on the injury characterization when using a standardized observational instrument to record video footage of National Rugby League (NRL) concussions. Methods: Video footage of 25 concussions were randomly selected from a po...
Background: Rugby league is a high-intensity collision sport that carries a risk of concussion. Yout...
BACKGROUND: Video review has become an important tool in professional sporting codes to help sidelin...
Objectives: The objectives of the study were to assess the relationship between various player and g...
Abstract Background Several professional contact and collision sports have recently introduced the u...
Background: Video review has been introduced in many professional sports worldwide to help recognize...
Background Sideline video review has been increasingly used to evaluate risk of con...
Background Sideline video review has been increasingly used to evaluate risk of concussive injury...
Background: Many professional sports have introduced sideline video review to help recognise concuss...
Abstract Background Video review has been introduced in many professional sports worldwide to help r...
BACKGROUND: Video review has become an important tool in professional sporting codes to help sidelin...
Objectives To investigate the accuracy and reliability of side-line video review of head impact eve...
A new concussion interchange rule (CIR) was introduced in 2014 for the National Rugby League and Nat...
Abstract Background Sideline video review has been increasingly used to evaluate risk of concussive ...
Primary objective: To conduct the first video analysis of concussion in the Australian National Rugb...
Primary Objective: To conduct the first video analysis of concussion in the Australian National Rugb...
Background: Rugby league is a high-intensity collision sport that carries a risk of concussion. Yout...
BACKGROUND: Video review has become an important tool in professional sporting codes to help sidelin...
Objectives: The objectives of the study were to assess the relationship between various player and g...
Abstract Background Several professional contact and collision sports have recently introduced the u...
Background: Video review has been introduced in many professional sports worldwide to help recognize...
Background Sideline video review has been increasingly used to evaluate risk of con...
Background Sideline video review has been increasingly used to evaluate risk of concussive injury...
Background: Many professional sports have introduced sideline video review to help recognise concuss...
Abstract Background Video review has been introduced in many professional sports worldwide to help r...
BACKGROUND: Video review has become an important tool in professional sporting codes to help sidelin...
Objectives To investigate the accuracy and reliability of side-line video review of head impact eve...
A new concussion interchange rule (CIR) was introduced in 2014 for the National Rugby League and Nat...
Abstract Background Sideline video review has been increasingly used to evaluate risk of concussive ...
Primary objective: To conduct the first video analysis of concussion in the Australian National Rugb...
Primary Objective: To conduct the first video analysis of concussion in the Australian National Rugb...
Background: Rugby league is a high-intensity collision sport that carries a risk of concussion. Yout...
BACKGROUND: Video review has become an important tool in professional sporting codes to help sidelin...
Objectives: The objectives of the study were to assess the relationship between various player and g...