The Perceptions of Depth and Distance are considered as two of the most important factors in Virtual Reality Environments, as these environments inevitability impact the perception of the virtual content compared with the one of the real world. Many studies on depth and distance perceptions in a virtual environment exist. Most of them were conducted using Head-Mounted Displays (HMDs) and less with large screen displays such as those of Cave Automatic Virtual Environments (CAVEs). In this paper, we make a comparison between the different aspects of perception in the architectural environment between CAVE systems and HMD. This paper clarifies the Virtual Object as an entity in a VE and also the pros and cons of using CAVEs and HMDs are explai...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Past studies have shown consistent underestimation of distances in virtual reality, though the exact...
The Perceptions of Depth and Distance are considered as two of the most important factors in Virtual...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
Many studies on distance perception in a virtual environment exist. Most of them were conducted usin...
This study aims to analyze differences between a CAVE system and a Head-Mounted Display (HMD), two t...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
This work was supported in part by a grant from the French-German University (UFA-DFH) No. CDFA 03-1...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Past studies have shown consistent underestimation of distances in virtual reality, though the exact...
The Perceptions of Depth and Distance are considered as two of the most important factors in Virtual...
Udgivelsesdato: Winter, 2006 Virtual reality (VR) applications are transforming the way architecture...
Many studies on distance perception in a virtual environment exist. Most of them were conducted usin...
This study aims to analyze differences between a CAVE system and a Head-Mounted Display (HMD), two t...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
International audienceViewing a scene on a screen display differs greatly from viewing it in the rea...
This work was supported in part by a grant from the French-German University (UFA-DFH) No. CDFA 03-1...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
The study of humans' perceptual experiences in Virtual Environments (VEs) plays an essential role in...
This study compares aspects of spatial perception in a physical environment and its virtual represen...
Past studies have shown consistent underestimation of distances in virtual reality, though the exact...