Shape-from-Shading represents the problem of computing the three-dimensional shape of a surface given a single gray-value image of it as input. In a recent paper, we showed that the introduction of an attenuation factor in the brightness equations related to various perspective Shape-from-Shading models allows us to ensure the well-posedness of the corresponding differential problems. Here, we propose a unified convergence result of a numerical scheme for several non-Lambertian reflectance models. This result is interesting since it can be easily extended to other non-Lambertian models in a unified and, therefore, powerful framework
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
International audienceThis article proposes a solution of the Lambertian Shape From Shading (SFS) pr...
Shape-from-Shading represents the problem of computing the three-dimensional shape of a surface give...
none1noShape-from-Shading represents the problem of computing the three-dimensional shape of a surfa...
International audienceThis article proposes a solution of the Lambertian shape from shading (SFS) pr...
International audienceThis article proposes a solution of the Lambertian shape from shading (SFS) pr...
International audienceThis article proposes a solution of the Lambertian shape from shading (SFS) pr...
The shape-from-shading (SfS) problem in computer vision is to compute at hand of the shading variati...
The Shape-From-Shading (SFS) problem is a fundamental and classic problem in computer vision. It amo...
summary:The Shape-From-Shading (SFS) problem is a fundamental and classic problem in computer vision...
This article proposes a solution of the Lambertian shape from shading (SFS) problem in the case of a...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
International audienceThis article proposes a solution of the Lambertian Shape From Shading (SFS) pr...
Shape-from-Shading represents the problem of computing the three-dimensional shape of a surface give...
none1noShape-from-Shading represents the problem of computing the three-dimensional shape of a surfa...
International audienceThis article proposes a solution of the Lambertian shape from shading (SFS) pr...
International audienceThis article proposes a solution of the Lambertian shape from shading (SFS) pr...
International audienceThis article proposes a solution of the Lambertian shape from shading (SFS) pr...
The shape-from-shading (SfS) problem in computer vision is to compute at hand of the shading variati...
The Shape-From-Shading (SFS) problem is a fundamental and classic problem in computer vision. It amo...
summary:The Shape-From-Shading (SFS) problem is a fundamental and classic problem in computer vision...
This article proposes a solution of the Lambertian shape from shading (SFS) problem in the case of a...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In t...
International audienceThis article proposes a solution of the Lambertian Shape From Shading (SFS) pr...