This paper presents the results of a two-year participatory research conducted in 7 Italian schools with the goal of developing a new educational ICT tool about occupational safety that could provide a support for work-based learning programs that are currently mandatory in Italian high schools. Feedback from distinct groups of high-school students and teachers was collected and analyzed before, during and after the development of the tool, to co-create a product that could promote learning through experience and 'skills- based' learning, while drawing from the resources and interests that are part of young people's everyday life. The main output of the research was a serious game titled Sicuri si diventa (Becoming Safe), a role-playing gam...
This paper presents the research work carried out by an interdisciplinary group of technologists an...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This paper illustrates a teaching methodology which implements the motivational mechanics of games a...
This paper presents the results of a two-year participatory research conducted in 7 Italian schools ...
Through the work-based learning (WBL), students carry out part of their formative curriculum into wo...
Information and communication technologies can improve the quality of the educational process. Serio...
This paper puts forward some experience-based reflections on the role of teachers in planning and co...
Teachers’ perception of the use of games for learning is a crucial aspect for the creation of Game-B...
Teachers’ perception of the use of games for learning is a crucial aspect for the creation of Game-B...
[EN] In the paths for transversal skills and orientation (PCTO), italian students are considered lik...
Treball Final de Màster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat,...
This case study draws on a pilot experience investigating learners ’ digital game making as an educa...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
This paper presents the research work carried out by an interdisciplinary group of technologists an...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This paper illustrates a teaching methodology which implements the motivational mechanics of games a...
This paper presents the results of a two-year participatory research conducted in 7 Italian schools ...
Through the work-based learning (WBL), students carry out part of their formative curriculum into wo...
Information and communication technologies can improve the quality of the educational process. Serio...
This paper puts forward some experience-based reflections on the role of teachers in planning and co...
Teachers’ perception of the use of games for learning is a crucial aspect for the creation of Game-B...
Teachers’ perception of the use of games for learning is a crucial aspect for the creation of Game-B...
[EN] In the paths for transversal skills and orientation (PCTO), italian students are considered lik...
Treball Final de Màster Universitari en Professor/a d'Educació Secundària Obligatòria i Batxillerat,...
This case study draws on a pilot experience investigating learners ’ digital game making as an educa...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
This paper presents the research work carried out by an interdisciplinary group of technologists an...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
This paper illustrates a teaching methodology which implements the motivational mechanics of games a...