Simulating propagation of sound and audio rendering can improve the sense of realism and the immersion both in complex acoustic environments and dynamic virtual scenes. In studies of sound auralization, the focus has always been on room acoustics modeling, but most of the same methods are also applicable in the construction of virtual environments such as those developed to facilitate computer gaming, cognitive research, and simulated training scenarios. This paper is a review of state-of-the-art techniques that are based on acoustic principles that apply not only to real rooms but also in 3D virtual environments. The paper also highlights the need to expand the field of immersive sound in a web based browsing environment, because, despite ...
Sound delivery is a key aspect of immersivity in virtual and augmented reality (VR/AR), with studies...
We present an audio-visual Virtual Reality display system for simulated sound fields. In addition to...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...
Simulating propagation of sound and audio rendering can improve the sense of realism and the immersi...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
The primary goal of this work has been to develop means to represent acoustic properties of an envir...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
Rapid development in computer technology has triggered the emergence of new methods and techniques f...
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic ...
Architectural acoustics have a new direction as virtual acoustics. There are in literature several s...
In recent years research in the three-dimensional sound generation field has been primarily focussed...
Recent advances in Spatial Sound have made important contributions to Virtual Environment research. ...
Over the past decades, computer graphics researchers have put enormous effort into rendering realist...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
The computational modelling of acoustic spaces is fundamen-tal to many applications in auralization/...
Sound delivery is a key aspect of immersivity in virtual and augmented reality (VR/AR), with studies...
We present an audio-visual Virtual Reality display system for simulated sound fields. In addition to...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...
Simulating propagation of sound and audio rendering can improve the sense of realism and the immersi...
Over the last decades, Virtual Reality (VR) technology has emerged to be a powerful tool for a wide ...
The primary goal of this work has been to develop means to represent acoustic properties of an envir...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
Rapid development in computer technology has triggered the emergence of new methods and techniques f...
In this chapter, we discuss spatial sound within the context of Virtual Reality and other synthetic ...
Architectural acoustics have a new direction as virtual acoustics. There are in literature several s...
In recent years research in the three-dimensional sound generation field has been primarily focussed...
Recent advances in Spatial Sound have made important contributions to Virtual Environment research. ...
Over the past decades, computer graphics researchers have put enormous effort into rendering realist...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
The computational modelling of acoustic spaces is fundamen-tal to many applications in auralization/...
Sound delivery is a key aspect of immersivity in virtual and augmented reality (VR/AR), with studies...
We present an audio-visual Virtual Reality display system for simulated sound fields. In addition to...
This study analyses one of the most popular game engines and an audio middleware to reproduce sound ...