Augmenting human appearance with the means of technology can focus on different layers attached to or around the body. In this article, we present a categorization of human appearance and expression, with augmenting skin and its appendages, clothing and textile, accessories, body parts, and digital aura around the body. We report a non-systematic review of related works in each category and discuss their means in expressing functional, hedonic, and social aspects. In conclusion, our study contributes design perspectives on augmenting human appearances, as well as reveals challenges and opportunities.</p
Interactive technologies offer novel opportunities for physically extending our bodies, with the mos...
In our collective search for self-realisation and improvement, societies around the globe discuss th...
This paper analyses diverse relationships among body and machine in contemporary electronic arts, th...
The opportunities for wearable technologies go well beyond always-available information displays or ...
The paper addresses the challenge of balancing the tension between a problem-solving attitude in the...
Our digital interfaces have been degrading human sensory intelligence by limiting our body to only v...
In what capacity are affective augmentations helpful to humans, and what risks (if any) do they pose...
In this article, I enter into a discussion of how aesthetics can be conceptualized in the context o...
This paper seeks to expand traditional aesthetic dimensions of design beyond the limits of human cap...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
Transhumanist speculations have been present in intellectual circles since the 1960s. The term "tran...
Wearable technology, as a new application environment for electronic and computing devices of all ki...
For decades, the greater field of human-computer interaction (HCI) has been concerned with designing...
This dissertation explores the use of irony in networked wearable technology art as a strategy to e...
Human augmentation is discussed in three axes: the technological means, the ability being augmented,...
Interactive technologies offer novel opportunities for physically extending our bodies, with the mos...
In our collective search for self-realisation and improvement, societies around the globe discuss th...
This paper analyses diverse relationships among body and machine in contemporary electronic arts, th...
The opportunities for wearable technologies go well beyond always-available information displays or ...
The paper addresses the challenge of balancing the tension between a problem-solving attitude in the...
Our digital interfaces have been degrading human sensory intelligence by limiting our body to only v...
In what capacity are affective augmentations helpful to humans, and what risks (if any) do they pose...
In this article, I enter into a discussion of how aesthetics can be conceptualized in the context o...
This paper seeks to expand traditional aesthetic dimensions of design beyond the limits of human cap...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
Transhumanist speculations have been present in intellectual circles since the 1960s. The term "tran...
Wearable technology, as a new application environment for electronic and computing devices of all ki...
For decades, the greater field of human-computer interaction (HCI) has been concerned with designing...
This dissertation explores the use of irony in networked wearable technology art as a strategy to e...
Human augmentation is discussed in three axes: the technological means, the ability being augmented,...
Interactive technologies offer novel opportunities for physically extending our bodies, with the mos...
In our collective search for self-realisation and improvement, societies around the globe discuss th...
This paper analyses diverse relationships among body and machine in contemporary electronic arts, th...