We study strategic games on weighted directed graphs, where each player’s payoff is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed nonnegative integer bonus for picking a given strategy. These games capture the idea of coordination in the absence of globally common strategies. We identify natural classes of graphs for which finite improvement or coalition-improvement paths of polynomial length always exist, and consequently a (pure) Nash equilibrium or a strong equilibrium can be found in polynomial time. The considered classes of graphs are typical in network topologies: simple cycles correspond to the token ring local area networks, whereas open chains of simple cycles corresp...
Whilst network coordination games and network anti-coordination games have received a considerable a...
We consider polymatrix coordination games with individual preferences where every player corresponds...
Unlike standard congestion games, weighted congestion games and congestion games with player-specifi...
We study natural strategic games on directed graphs, which capture the idea of coordination in the a...
We study natural strategic games on directed graphs, which capture the idea of coordination in the a...
We introduce natural strategic games on graphs, which capture the idea of coordination in a local se...
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass...
We introduce natural strategic games on graphs, which capture the idea of coordination in a local se...
We introduce a class of finite strategic games with the property that every deviation of a coalition...
Bottleneck congestion games properly model the properties of many real-world network routing applica...
We study strong equilibria in network creation games. These form a classical and well-studied class ...
Bottleneck congestion games properly model the properties of many real-world network routing applica...
One of the natural objectives of the field of the social networks is to predict agents ’ behaviour. ...
Network congestion games with player-specific delay functions do not possess pure Nash equilibria in...
One of the natural objectives of the field of the social networks is to predict agents' behaviour. T...
Whilst network coordination games and network anti-coordination games have received a considerable a...
We consider polymatrix coordination games with individual preferences where every player corresponds...
Unlike standard congestion games, weighted congestion games and congestion games with player-specifi...
We study natural strategic games on directed graphs, which capture the idea of coordination in the a...
We study natural strategic games on directed graphs, which capture the idea of coordination in the a...
We introduce natural strategic games on graphs, which capture the idea of coordination in a local se...
We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass...
We introduce natural strategic games on graphs, which capture the idea of coordination in a local se...
We introduce a class of finite strategic games with the property that every deviation of a coalition...
Bottleneck congestion games properly model the properties of many real-world network routing applica...
We study strong equilibria in network creation games. These form a classical and well-studied class ...
Bottleneck congestion games properly model the properties of many real-world network routing applica...
One of the natural objectives of the field of the social networks is to predict agents ’ behaviour. ...
Network congestion games with player-specific delay functions do not possess pure Nash equilibria in...
One of the natural objectives of the field of the social networks is to predict agents' behaviour. T...
Whilst network coordination games and network anti-coordination games have received a considerable a...
We consider polymatrix coordination games with individual preferences where every player corresponds...
Unlike standard congestion games, weighted congestion games and congestion games with player-specifi...