We all enjoy watching movies together. However, this is not always possible if we live apart. While we can remotely share our screens, the experience differs from being together. We present a social Virtual Reality (VR) system that captures, reconstructs, and transmits multiple users’ volumetric representations into a commercially produced 3D virtual movie, so they have the feeling of “being there” together. We conducted a 48-user experiment where we invited users to experience the virtual movie either using a Head Mounted Display (HMD) or using a 2D screen with a game controller. In addition, we invited 14 VR experts to experience both the HMD and the screen version of the movie and discussed their experiences in two focus groups. Our resu...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough ...
Now that high-end consumer phones can support immersive virtual reality, we ask whether social virtu...
We all enjoy watching movies together. However, this is not always possible if we live apart. While ...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
Social Virtual Reality (VR) applications are becoming the next big revolution in the field of remot...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
In this paper, we describe a user study in which pairs of users watch a video trailer and interact w...
Virtual reality (VR) and 360° video are reshaping the media landscape, creating a fertile business e...
Virtual Reality (VR) is a computer-generated experience that can simulate physical presence in real ...
Since watching movies is a social experience for most people, it is important to know how an applica...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile busi...
Social VR enables people to interact over distance with others in real-time. It allows remote people...
Social VR enables people to interact over distance with others in real-time. It allows remote people...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough ...
Now that high-end consumer phones can support immersive virtual reality, we ask whether social virtu...
We all enjoy watching movies together. However, this is not always possible if we live apart. While ...
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspec...
Social Virtual Reality (VR) applications are becoming the next big revolution in the field of remot...
Social Virtual Reality (VR) applications represent a big step forward in the field of remote communi...
In this paper, we describe a user study in which pairs of users watch a video trailer and interact w...
Virtual reality (VR) and 360° video are reshaping the media landscape, creating a fertile business e...
Virtual Reality (VR) is a computer-generated experience that can simulate physical presence in real ...
Since watching movies is a social experience for most people, it is important to know how an applica...
While Virtual Reality (VR) retains industry interest, the overall market adoption of VR is still slo...
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile busi...
Social VR enables people to interact over distance with others in real-time. It allows remote people...
Social VR enables people to interact over distance with others in real-time. It allows remote people...
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, e...
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough ...
Now that high-end consumer phones can support immersive virtual reality, we ask whether social virtu...