Virtual reality (VR) protocols inducing illusory embodiment of avatars have shown a positive impact on participants' perception of outgroup members, in line with the idea that the simulation of another's sensorimotor states might underlie prosocial behavior. These studies, however, have been mostly confined to laboratory settings with student populations and the use of artificial avatars. In an interdisciplinary effort benefiting from the heterogeneous sample within a museum, we aimed at quantifying changes in interpersonal perception induced by embodying a transgender man narrating his life. We compared an artistic methodology mixing VR and elaborate sensorimotor stimulation to a more conventional primarily audiovisual VR experience. We te...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. T...
IntroductionRecent studies showed that VR is a valid tool to change implicit attitudes toward outgro...
Virtual reality (VR) protocols inducing illusory embodiment of avatars have shown a positive impact ...
Mounting evidence has demonstrated that embodied virtual reality, during which physical bodies are r...
Virtual environments employing avatars for self-representation—including the opportunity to represen...
This study examines the effect of perspective-taking via embodiment in virtual reality (VR) in impro...
Altering an individual’s identity during virtual tasks, such that it is incongruent with their own i...
This article aims to explore the experiences transgender gamers have with avatars. Building on a fou...
Immersive virtual reality enables people to undergo the experience of owning an artificial body and ...
Although it has been shown that immersive virtual reality (IVR) can be used to induce illusions of o...
People tend to hold negative attitudes towards those from different cultural groups, otherwise known...
Although it has been shown that immersive virtual reality (IVR) can be used to induce illusions of o...
Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can red...
Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can red...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. T...
IntroductionRecent studies showed that VR is a valid tool to change implicit attitudes toward outgro...
Virtual reality (VR) protocols inducing illusory embodiment of avatars have shown a positive impact ...
Mounting evidence has demonstrated that embodied virtual reality, during which physical bodies are r...
Virtual environments employing avatars for self-representation—including the opportunity to represen...
This study examines the effect of perspective-taking via embodiment in virtual reality (VR) in impro...
Altering an individual’s identity during virtual tasks, such that it is incongruent with their own i...
This article aims to explore the experiences transgender gamers have with avatars. Building on a fou...
Immersive virtual reality enables people to undergo the experience of owning an artificial body and ...
Although it has been shown that immersive virtual reality (IVR) can be used to induce illusions of o...
People tend to hold negative attitudes towards those from different cultural groups, otherwise known...
Although it has been shown that immersive virtual reality (IVR) can be used to induce illusions of o...
Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can red...
Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can red...
Two studies examined whether participant attitudes would change toward positions advocated by an ing...
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. T...
IntroductionRecent studies showed that VR is a valid tool to change implicit attitudes toward outgro...