Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always concerned with the players, their psychological experience and the relevance of their learning outcomes. The aim of this work is to illustrate the results of a different approach, the ‘Learner-Designer Approach to Serious Games’ (LDASG). The study was carried out through a single group variation on the two-group posttest-only randomised experiment and performed on 79 second year undergraduate students ...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Gamification and game-based learning (GBL) has been widely implemented in educational processes, mai...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Gamification is usually defined as the use of game structure components in circumstances that are no...
The implementation of game structure components into genuine circumstances not ordinarily connected ...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
The purpose of this study is to examine the effects of using a gamification tool as a new teaching s...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
Software engineering discipline needs promoting and responding to the demands of the software indust...
Mozgaleva, P., Zamyatina, O., Mozgaleva, A., & Cabral, P. D. C. B. (2018). A methodology for gamifyi...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Higher education has to cope with current trends in digital technologies, in particular in the field...
In recent years, the adoption of flipped learning as an educational approach has gained significant ...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Gamification and game-based learning (GBL) has been widely implemented in educational processes, mai...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Gamification is usually defined as the use of game structure components in circumstances that are no...
The implementation of game structure components into genuine circumstances not ordinarily connected ...
Abstract—Well-designed games are good motivators by nature, as they imbue players with clear goals a...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
The purpose of this study is to examine the effects of using a gamification tool as a new teaching s...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
Software engineering discipline needs promoting and responding to the demands of the software indust...
Mozgaleva, P., Zamyatina, O., Mozgaleva, A., & Cabral, P. D. C. B. (2018). A methodology for gamifyi...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Higher education has to cope with current trends in digital technologies, in particular in the field...
In recent years, the adoption of flipped learning as an educational approach has gained significant ...
Many researchers consider Gamification as a powerful way to improve education. Many studies show imp...
Games support the development of a wide range of skills which are essential to the autonomous learne...
Gamification and game-based learning (GBL) has been widely implemented in educational processes, mai...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...