Disaster resilient is one of development priority in Indonesia. Programs related disaster risk reduction have been considered as important agenda by government and community, especially in cities that hit by earthquake and tsunami. Serious games have been used in many fields, including disaster management. This paper aims to introduce the conceptual framework of a computer application for promoting tsunami evacuation route in Baitussalam, Aceh Besar, Indonesia. The computer application is built based on serious games concept. Activity Theory-based Model of Serious Games (ATMSG), which consist of the gaming activity, the learning activity and the instructional activity in designing process, employed as the methodology to build the framework....
In terms of earth science, Indonesia is a very interesting area. But Indonesia is also the mostaffec...
The research intersection between games, tourism, and sustainability is still inadequate, and there ...
n this paper, I introduced how Action Learning is adaptable with Gaming Simulation to the context of...
The research conducted a thorough review of evidence and effectiveness of digital serious games (SGs...
The geographical location of Makassar, which is included in the lowlands and the increasingly uncert...
Natural disasters are something that is not easy to predict, and one of them is a flood. It is found...
Flood disaster game-based learning provides interactive learning through game-oriented application. ...
The occurrence of floods have increased in recent years. Despite of this, studies have shown a low l...
Natural disaster educational game application to introduce Raudhatul Athfal (RA) level students to l...
Natural disasters are something that is not easy to predict. One of them is flood, based on data t...
Resilience thinking is critical for improving disaster preparedness, response, and adaptation. While...
This project is a study of the feasibility of the implementation of a serious game for teaching and ...
Introduction: Tsunami in Indonesia become a threat to society, especially for vulnerable groups. Pri...
Indonesia is one of the countries most vulnerable to flooding. Flood is a condition where there is n...
Aceh is one of the provinces in Indonesia that is vulnerable to several disasters caused by natural ...
In terms of earth science, Indonesia is a very interesting area. But Indonesia is also the mostaffec...
The research intersection between games, tourism, and sustainability is still inadequate, and there ...
n this paper, I introduced how Action Learning is adaptable with Gaming Simulation to the context of...
The research conducted a thorough review of evidence and effectiveness of digital serious games (SGs...
The geographical location of Makassar, which is included in the lowlands and the increasingly uncert...
Natural disasters are something that is not easy to predict, and one of them is a flood. It is found...
Flood disaster game-based learning provides interactive learning through game-oriented application. ...
The occurrence of floods have increased in recent years. Despite of this, studies have shown a low l...
Natural disaster educational game application to introduce Raudhatul Athfal (RA) level students to l...
Natural disasters are something that is not easy to predict. One of them is flood, based on data t...
Resilience thinking is critical for improving disaster preparedness, response, and adaptation. While...
This project is a study of the feasibility of the implementation of a serious game for teaching and ...
Introduction: Tsunami in Indonesia become a threat to society, especially for vulnerable groups. Pri...
Indonesia is one of the countries most vulnerable to flooding. Flood is a condition where there is n...
Aceh is one of the provinces in Indonesia that is vulnerable to several disasters caused by natural ...
In terms of earth science, Indonesia is a very interesting area. But Indonesia is also the mostaffec...
The research intersection between games, tourism, and sustainability is still inadequate, and there ...
n this paper, I introduced how Action Learning is adaptable with Gaming Simulation to the context of...