This paper introduces and analyses the performance of “Tactual Explorations”, a research-based inclusive public event which includes workshops, talks and a tactile exhibition focusing on one museum object. At this tactile exhibition, the selected object, the Bronze Bust of Sophocles from the British Museum’s Greek and Roman Antiquities collection is represented tactually by ten artists, through one haptic simulation and nine supporting artworks to enhance the physical information. By investigating the effect of a haptic display that is surrounded by physical artworks that represent the tactile properties of the museum object, the paper discusses a new method of a tactile interpretation by suggesting a potential series of exhibitions that ar...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
The haptic perception claims a central place in the interactive experience. The interactive art is t...
With a rise in the use Virtual Reality (VR) applications in museums and exhibition displays, digital...
This paper introduces and analyses the performance of “Tactual Explorationsâ€, a research-based in...
This paper introduces and analyses the performance of “Tactual Explorations”, a research-based inclu...
This paper introduces and analyses the performance of Tactual Explorations, a research-based inclusi...
Through creative practice research this thesis investigates the concept of touch and its application...
Through creative practice research this thesis investigates the concept of touch and its application...
Museums all around the globe are starting to adopt advanced technologies that enable the visitors to...
Tactual Explorations is a not-for-profit public event which includes a ‘tactile exhibition’ based on...
This research explored the co-design of a tactile translation of a painting, 'Present portal' by Cat...
Much research and development has gone into creating a viable means to interact with virtual objects...
International audienceVisually impaired people have for a long time been excluded from museum visits...
Highly precise 3D data capture capabilities, visualisation techniques and advanced virtual interacti...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
The haptic perception claims a central place in the interactive experience. The interactive art is t...
With a rise in the use Virtual Reality (VR) applications in museums and exhibition displays, digital...
This paper introduces and analyses the performance of “Tactual Explorationsâ€, a research-based in...
This paper introduces and analyses the performance of “Tactual Explorations”, a research-based inclu...
This paper introduces and analyses the performance of Tactual Explorations, a research-based inclusi...
Through creative practice research this thesis investigates the concept of touch and its application...
Through creative practice research this thesis investigates the concept of touch and its application...
Museums all around the globe are starting to adopt advanced technologies that enable the visitors to...
Tactual Explorations is a not-for-profit public event which includes a ‘tactile exhibition’ based on...
This research explored the co-design of a tactile translation of a painting, 'Present portal' by Cat...
Much research and development has gone into creating a viable means to interact with virtual objects...
International audienceVisually impaired people have for a long time been excluded from museum visits...
Highly precise 3D data capture capabilities, visualisation techniques and advanced virtual interacti...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
This paper reports the results of a research, aimed to evaluate the ability of a haptic interface to...
The haptic perception claims a central place in the interactive experience. The interactive art is t...
With a rise in the use Virtual Reality (VR) applications in museums and exhibition displays, digital...