International audienceUNLABELLED: ABSTRACT: BACKGROUND: Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure activity, and there is a lack of international validated instruments to assess excessive gaming. With the growing number of gamers worldwide, adverse effects (isolation, hospitalizations, excessive use, etc.) are observed in a minority of gamers, which is a concern for society and for the scientific community. In the present study, we focused on screening gamers at potential risk of MMORPG addiction. METHODS: In this exploratory study, we focused on characteristics, online habits and problematic overuse in adult MMORPG gamers. In addition to socio-demographical data and gamer behavioral p...
The activity of play has been ever present in human history and the Internet has emerged as a playgr...
This paper reviews the literature on the psychological predictors of the problematic use of Massivel...
There is current debate as to whether excessive use of massively multiplayer online role-playing gam...
International audienceUNLABELLED: ABSTRACT: BACKGROUND: Massively Multiplayer Online Role-Playing Ga...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure a...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
ABSTRACT Massively Multiplayer Online Role-Playing Games: Problematic Use by Andrew M. Byrne April 2...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
open3noBackground: Due to the increasing spread of massively multiplayer online role-playing games (...
Massively Multiplayer Online Role Playing Games (MMORPGs) are a form of mass media with potential fo...
With the popularity of online games, the overuse of these games has raised concerns. The literature ...
The main aim of this research project was to explore the prevalence of gaming addiction among player...
Introduction: the playing of massively multiplayer online role - playing games (MMORPG) has been con...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
peer reviewedBackground: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games i...
The activity of play has been ever present in human history and the Internet has emerged as a playgr...
This paper reviews the literature on the psychological predictors of the problematic use of Massivel...
There is current debate as to whether excessive use of massively multiplayer online role-playing gam...
International audienceUNLABELLED: ABSTRACT: BACKGROUND: Massively Multiplayer Online Role-Playing Ga...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure a...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
ABSTRACT Massively Multiplayer Online Role-Playing Games: Problematic Use by Andrew M. Byrne April 2...
Recently, there have been growing concerns about excessive online gaming. Playing Massively Multipla...
open3noBackground: Due to the increasing spread of massively multiplayer online role-playing games (...
Massively Multiplayer Online Role Playing Games (MMORPGs) are a form of mass media with potential fo...
With the popularity of online games, the overuse of these games has raised concerns. The literature ...
The main aim of this research project was to explore the prevalence of gaming addiction among player...
Introduction: the playing of massively multiplayer online role - playing games (MMORPG) has been con...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
peer reviewedBackground: Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games i...
The activity of play has been ever present in human history and the Internet has emerged as a playgr...
This paper reviews the literature on the psychological predictors of the problematic use of Massivel...
There is current debate as to whether excessive use of massively multiplayer online role-playing gam...