While the processing power of mobile devices is continuously increasing, the network bandwidth is getting larger and the latency is going down, the heterogeneity of terminals with respect to operating systems, hardware and software makes it impossible to massively deploy mobile games. We propose a novel architecture consisting of (1) maintaining on the terminal only standardized operations (2) using a remote server for the game's logic and (3) updating the local scene by using compact commands. By identifying the game tasks that should remain local, we first analyze the performances of MPEG-4 3D graphics standard. We implemented an MPEG-4 player able to decode and visualize 3D and extended it for handling game content. We propose a client-s...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
In an era of mobile computing where the latest of electronic consumer devices are cheaper, smaller, ...
Game engines have been widely adopted in fields other than games, such as data visualization and gam...
While the processing power of mobile devices is continuously increasing, the network bandwidth is ge...
Games have become important applications on mobile devices. A mobile gaming approach known as remote...
With the development of the computer networks, mainly the Internet, it became easier to develop appl...
Low cost networked consumer electronics (CE) are widely used. Various applications are offered, incl...
Abstract. Low cost networked consumer electronics (CE) are widely used. Various applications are off...
International audienceThis paper proposes a complete framework for remote rendering of 3D and comple...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediator...
International audienceMost of the multiplayer games available online are based on a client-server ar...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Mobile games are characterized by the need to exploit responsive and reliable communication protocol...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
In an era of mobile computing where the latest of electronic consumer devices are cheaper, smaller, ...
Game engines have been widely adopted in fields other than games, such as data visualization and gam...
While the processing power of mobile devices is continuously increasing, the network bandwidth is ge...
Games have become important applications on mobile devices. A mobile gaming approach known as remote...
With the development of the computer networks, mainly the Internet, it became easier to develop appl...
Low cost networked consumer electronics (CE) are widely used. Various applications are offered, incl...
Abstract. Low cost networked consumer electronics (CE) are widely used. Various applications are off...
International audienceThis paper proposes a complete framework for remote rendering of 3D and comple...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediator...
International audienceMost of the multiplayer games available online are based on a client-server ar...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Video games are typically executed on Windows platforms with DirectX API and require high performanc...
Mobile games are characterized by the need to exploit responsive and reliable communication protocol...
Today’s mobile terminals have many similarities with personal computers, for example, the possibil...
In an era of mobile computing where the latest of electronic consumer devices are cheaper, smaller, ...
Game engines have been widely adopted in fields other than games, such as data visualization and gam...