International audienceMotivated by recent trends in technologies development related to multi-sensorial experience together with the democratization of virtual worlds MPEG started a new standard called Media Context and Control and abbreviated MPEG-V. The new standard is composed of four parts-Architecture, Control Information, Sensory Information, Avatar Information. In order to address the specific application of multi-sensorial experience, we implemented the RoSE (representation of sensory effects) framework that provides sensory effects to users by associating multimedia of various sensory devices. The framework contains four work items: SE (Sensory Effects), USP (User Sensory Preferences), SDC (Sensory Device Capabilities), and SDCom (...
Media content is consumed more and more on digital and mobile devices. Internet of Things enables me...
© 2018 Copyright held by the owner/author(s). Mulsemedia - multiple sensorial media - makes possible...
In this tutorial we present immersive future media technologies ranging from 3D video to sensory exp...
Multimedia is ubiquitously available online with large amounts of video increasingly consumed throug...
Multimedia is ubiquitously available online with large amounts of video increasingly consumed throug...
Additional constituents for the representation of multimedia content gained more and more attention....
Multimedia is ubiquitously available online with large amounts of video increasingly consumed throug...
The mulsemedia (Multiple Sensorial Media (MulSeMedia)) concept has been explored to provide users wi...
eXtended Reality applications include multiple sensorial media to increase the quality of the User E...
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and applications. Th...
Abstract: Mobile Multimedia System is a new computing paradigm of computing with the advances in wi...
The Moving Pictures Experts Group (SC11/WG29 of ISO/IEC) is currently developing the MPEG-4 standard...
In this issue, we report on the first phase of MPEG-V, a work that started in 2007. MPEG-V was con...
The Moving Pictures Experts Group (MPEG), which produced the MPEG-1 and MPEG-2 video and audio compr...
The way we experience the world is based on our five senses, which allow us unique and often surpris...
Media content is consumed more and more on digital and mobile devices. Internet of Things enables me...
© 2018 Copyright held by the owner/author(s). Mulsemedia - multiple sensorial media - makes possible...
In this tutorial we present immersive future media technologies ranging from 3D video to sensory exp...
Multimedia is ubiquitously available online with large amounts of video increasingly consumed throug...
Multimedia is ubiquitously available online with large amounts of video increasingly consumed throug...
Additional constituents for the representation of multimedia content gained more and more attention....
Multimedia is ubiquitously available online with large amounts of video increasingly consumed throug...
The mulsemedia (Multiple Sensorial Media (MulSeMedia)) concept has been explored to provide users wi...
eXtended Reality applications include multiple sensorial media to increase the quality of the User E...
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and applications. Th...
Abstract: Mobile Multimedia System is a new computing paradigm of computing with the advances in wi...
The Moving Pictures Experts Group (SC11/WG29 of ISO/IEC) is currently developing the MPEG-4 standard...
In this issue, we report on the first phase of MPEG-V, a work that started in 2007. MPEG-V was con...
The Moving Pictures Experts Group (MPEG), which produced the MPEG-1 and MPEG-2 video and audio compr...
The way we experience the world is based on our five senses, which allow us unique and often surpris...
Media content is consumed more and more on digital and mobile devices. Internet of Things enables me...
© 2018 Copyright held by the owner/author(s). Mulsemedia - multiple sensorial media - makes possible...
In this tutorial we present immersive future media technologies ranging from 3D video to sensory exp...