International audienceThe main objective of this paper is to introduce the concept of Reconfigurable Graphic Coding and its validation under the form of a Functional Units (FU) library. The heterogeneity of data for 3D graphics objects representation requires the adaptability of the compression schemas to various types of content. While such adaptation can be relatively easy to support in software implementations, the same is much more difficult to implement in hardware. Although compression schemas inherently share the same data processing chain, the components forming it may vary with respect to the number and type of components to encode, data range and correlation type. Based on the analysis of the state of the art on 3D graphics compre...
Modern image and video standards achieve very high compression ratios and include several coding mod...
Dynamic reconfiguration allows to selectively substitute blocks of logic at run-time in order to imp...
H.264/MVC is a standard for supporting the sensation of 3D, based on coding from 2 (stereo) to N vie...
In this paper, we provide an overview of the reconfigurable graphics coding (RGC) framework, in MPEG...
This paper provides an overview of the rationale of the Reconfigurable Media Coding framework develo...
This paper presents a complete system for computer graph- ics compression and transmission showing M...
The Tri-Dimensional Graphics (3DG) information coding tools of MPEG-4 are mostly contained in MPEG-4...
L'objectif de cet article est d'introduire le concept de codeur graphique reconfigurable et de prése...
A noval progressive compression method which encodes a 3D graphic models into an embedded bit stream...
Research efforts on 3DTV technology have been strengthened worldwide recently, covering the whole me...
Abstract: Nowadays, 3D graphical models have become commonplace in most computer graphics related in...
An overview of existing and upcoming 3D video coding standards is given. Various different 3D video ...
National audience3D graphics data are more and more complex due to an increasing precision in their ...
This paper presents an architecture of an acquisition, compression and rendering system for 3D-TV. W...
Different compression formats for stereo and multiview based 3D video is being standardized and soft...
Modern image and video standards achieve very high compression ratios and include several coding mod...
Dynamic reconfiguration allows to selectively substitute blocks of logic at run-time in order to imp...
H.264/MVC is a standard for supporting the sensation of 3D, based on coding from 2 (stereo) to N vie...
In this paper, we provide an overview of the reconfigurable graphics coding (RGC) framework, in MPEG...
This paper provides an overview of the rationale of the Reconfigurable Media Coding framework develo...
This paper presents a complete system for computer graph- ics compression and transmission showing M...
The Tri-Dimensional Graphics (3DG) information coding tools of MPEG-4 are mostly contained in MPEG-4...
L'objectif de cet article est d'introduire le concept de codeur graphique reconfigurable et de prése...
A noval progressive compression method which encodes a 3D graphic models into an embedded bit stream...
Research efforts on 3DTV technology have been strengthened worldwide recently, covering the whole me...
Abstract: Nowadays, 3D graphical models have become commonplace in most computer graphics related in...
An overview of existing and upcoming 3D video coding standards is given. Various different 3D video ...
National audience3D graphics data are more and more complex due to an increasing precision in their ...
This paper presents an architecture of an acquisition, compression and rendering system for 3D-TV. W...
Different compression formats for stereo and multiview based 3D video is being standardized and soft...
Modern image and video standards achieve very high compression ratios and include several coding mod...
Dynamic reconfiguration allows to selectively substitute blocks of logic at run-time in order to imp...
H.264/MVC is a standard for supporting the sensation of 3D, based on coding from 2 (stereo) to N vie...