The objectives of the research are to find out the extent of students' engagement in EFL learning before using Quizizz application, to find out students' score results from the test using Quizizz application, to find out the extent of students' behavior during the EFL learning and to find out the effect after using Quizizz to students' engagement and learning outcomes in EFL learning. This research applies a one-shot case study on explanatory quantitative research design to describe a phenomenon on the effectiveness of student engagement and learning outcomes after using Quizizz application in the EFL classroom of the 5th semester at the English Education Department in Universitas Sulawesi Barat. There are four classes and the researcher to...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
This study aimed to determine the effect of using the Quizizz application on the learning outcomes o...
Less excited and less motivated are the problems that usually happen among the students. One of the ...
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
increase students' intrinsic motivation in learning English and find out how students respond to the...
This study aims to determine students' perceptions of using Quizizz as an English assessment medium....
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
Quizizz is an educational game application that has gained popularity as a learning tool in recent y...
This study aims to see the effect of using the Quizizz application on students' motivation on the e...
We know that the number of covid 19 has decreased compared to last month. The researcher opinions’, ...
Many educational technology-based tools have been employed in language classrooms worldwide. The app...
State-of-the-art digital technology has brought about changes in education. Amidst the COVID-19 pand...
The primary goal of this study was to explore the effectiveness of Quizizz in enhancing students'...
Embracing gamification in education is, indeed, inevitable, especially with the arrival of the mille...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
This study aimed to determine the effect of using the Quizizz application on the learning outcomes o...
Less excited and less motivated are the problems that usually happen among the students. One of the ...
This research is aimed at knowing students perception toward Quizizz as English learning media as th...
Students' motivation to learn English is low, especially at SMA Ma'arif Karangmoncol. Evidenced by t...
increase students' intrinsic motivation in learning English and find out how students respond to the...
This study aims to determine students' perceptions of using Quizizz as an English assessment medium....
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education D...
Quizizz is an educational game application that has gained popularity as a learning tool in recent y...
This study aims to see the effect of using the Quizizz application on students' motivation on the e...
We know that the number of covid 19 has decreased compared to last month. The researcher opinions’, ...
Many educational technology-based tools have been employed in language classrooms worldwide. The app...
State-of-the-art digital technology has brought about changes in education. Amidst the COVID-19 pand...
The primary goal of this study was to explore the effectiveness of Quizizz in enhancing students'...
Embracing gamification in education is, indeed, inevitable, especially with the arrival of the mille...
This study investigates the utilization or implementation of Quizizz, an internet-based questionnair...
This study aimed to determine the effect of using the Quizizz application on the learning outcomes o...
Less excited and less motivated are the problems that usually happen among the students. One of the ...