Embodied agents, trained to explore and navigate indoor photorealistic environments, have achieved impressive results on standard datasets and benchmarks. So far, experiments and evaluations have involved domestic and working scenes like offices, flats, and houses. In this paper, we build and release a new 3D space with unique characteristics: the one of a complete art museum. We name this environment ArtGallery3D (AG3D). Compared with existing 3D scenes, the collected space is ampler, richer in visual features, and provides very sparse occupancy information. This feature is challenging for occupancy-based agents which are usually trained in crowded domestic environments with plenty of occupancy information. Additionally, we annotate the co...
Research on embodied-AI has flourished in recent years to make AI accessible to real-world informati...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
If we consider that “creating architecture, as viewed from our area of interest, consists in the pro...
Embodied agents, trained to explore and navigate indoor photorealistic environments, have achieved i...
Embodied AI is a recent research area that aims at creating intelligent agents that can move and ope...
The research field of Embodied AI has witnessed substantial progress in visual navigation and explor...
We present the Habitat-Matterport 3D Semantics (HM3DSEM) dataset. HM3DSEM is the largest dataset of ...
Embodied AI has been recently gaining attention as it aims to foster the development of autonomous a...
Massive datasets and high-capacity models have driven many recent advancements in computer vision an...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
This version of the article has been accepted for publication, after peer review (when applicable) a...
[EN] The validity of environmental simulations depends on their capacity to replicate responses prod...
We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulate...
AcceptedArticleGiannachi, G., Sinker, R., Stack, J., Locatelli, C., Carletti, L., Price, D., McAuley...
Humans can easily understand a single image as depicting multiple potential objects permitting inter...
Research on embodied-AI has flourished in recent years to make AI accessible to real-world informati...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
If we consider that “creating architecture, as viewed from our area of interest, consists in the pro...
Embodied agents, trained to explore and navigate indoor photorealistic environments, have achieved i...
Embodied AI is a recent research area that aims at creating intelligent agents that can move and ope...
The research field of Embodied AI has witnessed substantial progress in visual navigation and explor...
We present the Habitat-Matterport 3D Semantics (HM3DSEM) dataset. HM3DSEM is the largest dataset of ...
Embodied AI has been recently gaining attention as it aims to foster the development of autonomous a...
Massive datasets and high-capacity models have driven many recent advancements in computer vision an...
International audiencethis paper examines how an augmented reality guide can enrich museum visits. T...
This version of the article has been accepted for publication, after peer review (when applicable) a...
[EN] The validity of environmental simulations depends on their capacity to replicate responses prod...
We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulate...
AcceptedArticleGiannachi, G., Sinker, R., Stack, J., Locatelli, C., Carletti, L., Price, D., McAuley...
Humans can easily understand a single image as depicting multiple potential objects permitting inter...
Research on embodied-AI has flourished in recent years to make AI accessible to real-world informati...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
If we consider that “creating architecture, as viewed from our area of interest, consists in the pro...