Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human beings interact with computers significantly. While these technologies are widely explored in entertainment games, they also offer possibilities for educational use. However, their uptake in education is so far very limited. Within the ImTech4Ed project, we aim at systematically exploring the power of interdisciplinary, international hackathons as a novel method to create immersive educational game prototypes and as a means to transfer these innovative technical prototypes into educational use. To achieve this, we bring together game design and development, where immersive and interactive solutions are designed and developed; computer science, ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The tight connection which occurs between entertainment and education has originated what is defined...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human be...
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human be...
Immersive technologies have presented very promising opportunities for innovation in learning. In re...
In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan...
This article explores the realm of virtual educational technology methods and their application in v...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Computer games have become increasingly important; not only in entertainment but also in serious app...
This paper describes an immersive 3D multimedia-learning environment, Alien Rescue, which uses a ga...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Though not widely researched or implemented in the field of blended learning, pervasive game framewo...
Integration of technology in education with adequate pedagogical approaches creates new opportunitie...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The tight connection which occurs between entertainment and education has originated what is defined...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human be...
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human be...
Immersive technologies have presented very promising opportunities for innovation in learning. In re...
In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan...
This article explores the realm of virtual educational technology methods and their application in v...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Computer games have become increasingly important; not only in entertainment but also in serious app...
This paper describes an immersive 3D multimedia-learning environment, Alien Rescue, which uses a ga...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Though not widely researched or implemented in the field of blended learning, pervasive game framewo...
Integration of technology in education with adequate pedagogical approaches creates new opportunitie...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The tight connection which occurs between entertainment and education has originated what is defined...
none4Computer games have become increasingly important; not only in entertainment but also in seriou...