Serious gaming approaches so far focus mainly on skill development, motivational aspects or providing immersive learning situations. Little work has been reported to foster awareness and decision competencies in complex deci-sion situations involving incomplete information and multiple stakeholders. We address this issue exploring the technical requirements and possibilities to de-sign games for such situations in three case studies: a hostage taking situation, a multi-stakeholder logistics case, and a health-care related emergency case. To implement the games, we use a multi-user enabled mobile game development platform (ARLearn). We describe the underlying real world situations and edu-cational challenges and analyse how these are reflect...
This paper presents a review of practical research papers on augmented reality games for learning. T...
This article deals with educational opportunities for mixed reality games and related scenarios for ...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
This presentation provides an overview about different approaches of the mobile learning group of th...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
The purpose of this qualitative case study study is to examine the ways in which mobile videogames c...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Gonsalves, A., Ternier, S., De Vries, F., & Specht, M. (2012, 16-18 October). Serious games at the U...
The current paper describes the building of a serious game designed to teach group decision making s...
Serious games are considered to provide powerful and attractive ways to acquire complex cognitive sk...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
This paper presents a review of practical research papers on augmented reality games for learning. T...
This article deals with educational opportunities for mixed reality games and related scenarios for ...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
Serious gaming approaches so far focus mainly on skill development, motivational aspects or providin...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Decision-making in sociotechnical systems is complex and error-prone due tointer-dependencies and la...
This presentation provides an overview about different approaches of the mobile learning group of th...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
The purpose of this qualitative case study study is to examine the ways in which mobile videogames c...
This paper reports on an iterative design process for a serious game, which aims to raise situationa...
Gonsalves, A., Ternier, S., De Vries, F., & Specht, M. (2012, 16-18 October). Serious games at the U...
The current paper describes the building of a serious game designed to teach group decision making s...
Serious games are considered to provide powerful and attractive ways to acquire complex cognitive sk...
Out of the project EMuRgency a game-based learning environment evolved, which trains school children...
This paper presents a review of practical research papers on augmented reality games for learning. T...
This article deals with educational opportunities for mixed reality games and related scenarios for ...
Abstract- Research shows the potential of mobile games to promote learning in young adults. The 3-ye...