Physical activity and health is declining globally as more and more people adopt increasingly sedentary lifestyles. This decline comes with many health-related risks in people of all ages and demographics. Video games are often seen as a large cause of this, which is why many game developers and companies have attempted to combat this stigma by creating games and systems that provide means of exercise while gaming. These types of games are commonly known as exergames, and Virtual Reality is the newest technology that is attempting to make use of exergaming with immersive and engaging games. Performing physical activity that has a high potential to be effective, engaging, and enjoyable for users, from the comfort of their own homes, is a ...
In this master’s thesis the author was developing a multiplayer online battle arena (MOBA) mobile ga...
Tutkimuksen tarkoituksena oli kehittää pelilukutaitoa soveltava oppimisympäristö, pilotoida sitä kou...
The popularity of virtual reality (VR) and augmented reality (AR) has grown rapidly in recent years,...
Abstract. The technology behind virtual reality has achieved the point that anyone can buy the equip...
Videopelien suosio on kasvanut merkittävästi viimeisen puolivuosisadan aikana. Selvä enemmistö suoma...
Many tabletop RPG players believe that gamemasters – the persons controlling the storyworld of a rol...
Tiivistelmä. Kandidaatintyössä tarkastelemme digitaalisen viihdepelaamisen vaikutuksia lasten ja nuo...
This dissertation is positioned on the multidiscipline of game studies. It presents the findings of ...
The trend of involving players in early game development has increased considerably during recent y...
Advances in technology have provided new ways of using entertainment and game technology to foster h...
Alati muuttuvassa maailmassa on tärkeää etsiä uusia työtapoja ja keinoja oppimisen tueksi. Tässä tut...
Within the last few decades, the videogame has become an important media, economic, and cultural phe...
Tiivistelmä. Diplomityössäni Videopeliteollisuus ja arkkitehtuuri — näkymiä, mahdollisuuksia tarkast...
Virtuaalitodellisuus on elävän kuvan mediamuoto, joka muuttaa perinteisen elokuvan tekemisen, esittä...
Life expectancy is increasing and the proportion of elderly people in the general population is risi...
In this master’s thesis the author was developing a multiplayer online battle arena (MOBA) mobile ga...
Tutkimuksen tarkoituksena oli kehittää pelilukutaitoa soveltava oppimisympäristö, pilotoida sitä kou...
The popularity of virtual reality (VR) and augmented reality (AR) has grown rapidly in recent years,...
Abstract. The technology behind virtual reality has achieved the point that anyone can buy the equip...
Videopelien suosio on kasvanut merkittävästi viimeisen puolivuosisadan aikana. Selvä enemmistö suoma...
Many tabletop RPG players believe that gamemasters – the persons controlling the storyworld of a rol...
Tiivistelmä. Kandidaatintyössä tarkastelemme digitaalisen viihdepelaamisen vaikutuksia lasten ja nuo...
This dissertation is positioned on the multidiscipline of game studies. It presents the findings of ...
The trend of involving players in early game development has increased considerably during recent y...
Advances in technology have provided new ways of using entertainment and game technology to foster h...
Alati muuttuvassa maailmassa on tärkeää etsiä uusia työtapoja ja keinoja oppimisen tueksi. Tässä tut...
Within the last few decades, the videogame has become an important media, economic, and cultural phe...
Tiivistelmä. Diplomityössäni Videopeliteollisuus ja arkkitehtuuri — näkymiä, mahdollisuuksia tarkast...
Virtuaalitodellisuus on elävän kuvan mediamuoto, joka muuttaa perinteisen elokuvan tekemisen, esittä...
Life expectancy is increasing and the proportion of elderly people in the general population is risi...
In this master’s thesis the author was developing a multiplayer online battle arena (MOBA) mobile ga...
Tutkimuksen tarkoituksena oli kehittää pelilukutaitoa soveltava oppimisympäristö, pilotoida sitä kou...
The popularity of virtual reality (VR) and augmented reality (AR) has grown rapidly in recent years,...