International audienceIn this paper, an adaptive serious game-based functional rehabilitation system was proposed. This system provides each patient with the appropriate game during his rehabilitation sessions. The game's complexity, speed, and level vary according to patients’ facial emotions. Moreover, two modules were presented namely: Convolutional Neural Networks-based motion recognition module which analyzes the patient's facial emotions and the Virtual Reality-based serious game module that retrieves the updated emotion's data and provides the patient's suitable game so that he/she can perform rehabilitation gestures in good conditions. When a patient expresses emotions of stress or tiredness, the first module analyzes this situation...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
In this paper, a fully immersive serious game system that combines two Natural User Interfaces (NUIs...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Virtual Reality (VR) offers an alternative to complement physical or neurological rehabilitation bas...
Stroke can happen to anyone and anywhere. Stroke occurs when there is an interruption of blood supp...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
his chapter describes how serious games can be used to improve the rehabilitation of stroke patients...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
Strokes, surgeries, or degenerative diseases can impair motor abilities and balance. Long-term rehab...
In this paper, a fully immersive serious game system that combines two Natural User Interfaces (NUIs...
Strokes, surgeries, or degenerative diseases can impair motor abilities and balance. Long-term rehab...
The past decade has seen the emergence of rehabilitation treatments using virtual reality environmen...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
In this paper, a fully immersive serious game system that combines two Natural User Interfaces (NUIs...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
Conventional motor rehabilitation therapies followed bystroke survivors during their recovery pr...
Virtual Reality (VR) offers an alternative to complement physical or neurological rehabilitation bas...
Stroke can happen to anyone and anywhere. Stroke occurs when there is an interruption of blood supp...
Robot-aided and virtual reality environments are used usually in rehabilitation tasks due to their h...
his chapter describes how serious games can be used to improve the rehabilitation of stroke patients...
This paper describes the development of a Virtual Reality (VR) based therapeutic training system aim...
Strokes, surgeries, or degenerative diseases can impair motor abilities and balance. Long-term rehab...
In this paper, a fully immersive serious game system that combines two Natural User Interfaces (NUIs...
Strokes, surgeries, or degenerative diseases can impair motor abilities and balance. Long-term rehab...
The past decade has seen the emergence of rehabilitation treatments using virtual reality environmen...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
In this paper, a fully immersive serious game system that combines two Natural User Interfaces (NUIs...
This paper describes the development of a serious-game-based rehabilitation system aimed at encourag...