We describe the iDO serious game developed during implementation of the Innovative Digital Training Opportunities on Dementia for Direct CareWorkers (IDO) project. The project targets formal and informal caregivers of persons with dementia in order to improve caregiver knowledge and competences skills with a non-traditional source of training. This paper describes the steps faced to define the iDO caregiver behavior improvement model, design of game mechanics, development of game art and game characters, and implementation of gameplay. Furthermore, it aimed to assess the direct impact of the game on caregivers (n = 48) and seniors with early signs of dementia (n = 14) in Lithuania measured with the Geriatric Depression Scale (GDS) and Demen...
Research finds that 90% of nursing home residents with dementia suffer from apathy, which negatively...
Introduction: Informal caregivers for people with dementia (hereafter: caregivers) often feel (over)...
BACKGROUND: This paper presents the results of an evaluation of a technology-supported leisure game ...
We describe the iDO serious game developed during implementation of the Innovative Digital Training ...
Dementia is one of the burdensome diseases in older age for which there is no cure known. The demand...
Dementia is an important public health priority. Caring for a person with dementia can be very chall...
Dementia is emerging as a major public health concern. Nevertheless, it is still very challenging to...
Dementia is a disease that progressively affects the brain. The patient’s carers play an important r...
Dementia is one of today’s key public health challenges, and affects the whole family as they learn ...
Gamification can provide new perspectives to help training people with Alzheimer and their caregiver...
Abstract Dementia is one of the severe causes of mortality in elder groups of human population, and...
Abstract. Serious games for dementia (SG4D) hold their own, unique and significant space within the ...
Objective: The aim of this review was to examine the efficacy of game-based interventions for people...
This paper describes a serious game based on a knowledge transfer model using deep reinforcement lea...
Dementia has become a public health issue which has a negative stereotype. Some of the language use...
Research finds that 90% of nursing home residents with dementia suffer from apathy, which negatively...
Introduction: Informal caregivers for people with dementia (hereafter: caregivers) often feel (over)...
BACKGROUND: This paper presents the results of an evaluation of a technology-supported leisure game ...
We describe the iDO serious game developed during implementation of the Innovative Digital Training ...
Dementia is one of the burdensome diseases in older age for which there is no cure known. The demand...
Dementia is an important public health priority. Caring for a person with dementia can be very chall...
Dementia is emerging as a major public health concern. Nevertheless, it is still very challenging to...
Dementia is a disease that progressively affects the brain. The patient’s carers play an important r...
Dementia is one of today’s key public health challenges, and affects the whole family as they learn ...
Gamification can provide new perspectives to help training people with Alzheimer and their caregiver...
Abstract Dementia is one of the severe causes of mortality in elder groups of human population, and...
Abstract. Serious games for dementia (SG4D) hold their own, unique and significant space within the ...
Objective: The aim of this review was to examine the efficacy of game-based interventions for people...
This paper describes a serious game based on a knowledge transfer model using deep reinforcement lea...
Dementia has become a public health issue which has a negative stereotype. Some of the language use...
Research finds that 90% of nursing home residents with dementia suffer from apathy, which negatively...
Introduction: Informal caregivers for people with dementia (hereafter: caregivers) often feel (over)...
BACKGROUND: This paper presents the results of an evaluation of a technology-supported leisure game ...