Abstract—The COVID-19 affecting the whole world has also affected education. Education has changed from face-to-face education to distance education. In distance education, it is the most basic duty of teachers to increase students’ participation in the lesson, motivate their learning and increase their motivation. Gamification, which is one of the new learning approaches that has come to the fore in the education process, can be used for active learning activities in this model. This study was aimed to determine university students’ views on gamified gamification activities were used in the teaching process. In this study, the qualitative research method was used. The study group of the research consists of 30 second-grade students studyin...
The University of the Philippines Open University (UPOU) is a fully online university that uses open...
With this study, it is aimed to determine the opinions of university students about the gamified cla...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
The COVID-19 affecting the whole world has also affected education. Education has changed from face-...
The COVID-19 affecting the whole world has also affected education. Education has changed from face-...
Research background: The current classical education system also used at the University of Žilina ha...
The article deals with using game mechanisms (gamification) to increase students' motivation and inv...
This chapter presents quantitative research that analyzes gamification's effectiveness in a distance...
Abstract Gamification is a new trend in the education system of Kazakhstan with only some educationa...
COVID-19 has come with an unexpected educative scenario where distance education became a reality in...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
Gamification is usually understood as a pedagogical strategy that favors student engagement and moti...
Teachers and educational institutions are attempting to find an appropriate strategy to motivate as ...
With this study, it is aimed to determine the opinions of university students about the gamified cla...
The Covid-19 pandemic has impacted the world population in several ways. Schools had to modify their...
The University of the Philippines Open University (UPOU) is a fully online university that uses open...
With this study, it is aimed to determine the opinions of university students about the gamified cla...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
The COVID-19 affecting the whole world has also affected education. Education has changed from face-...
The COVID-19 affecting the whole world has also affected education. Education has changed from face-...
Research background: The current classical education system also used at the University of Žilina ha...
The article deals with using game mechanisms (gamification) to increase students' motivation and inv...
This chapter presents quantitative research that analyzes gamification's effectiveness in a distance...
Abstract Gamification is a new trend in the education system of Kazakhstan with only some educationa...
COVID-19 has come with an unexpected educative scenario where distance education became a reality in...
Gamification is presented as an innovative strategy to traditional teaching in higher education. In ...
Gamification is usually understood as a pedagogical strategy that favors student engagement and moti...
Teachers and educational institutions are attempting to find an appropriate strategy to motivate as ...
With this study, it is aimed to determine the opinions of university students about the gamified cla...
The Covid-19 pandemic has impacted the world population in several ways. Schools had to modify their...
The University of the Philippines Open University (UPOU) is a fully online university that uses open...
With this study, it is aimed to determine the opinions of university students about the gamified cla...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...