The Covid-19 pandemic accelerated the adoption of video conferencing, making it a prominent space that our work and social lives are lived within. For many this transition to virtual co-presence has been joyless, highlighting the shortcomings of mainstream video conferencing. In contrast the video gaming community had already pleasurably adopted and occupied online shared spaces for decades prior to the pandemic. In this paper we discuss the designed affordances of the video conferencing platform Gather Town, which adapts some of the conventions of video games and implements them to better support video conferencing. In this research we consider whether gaming conventions—including interactive spatial design, use of avatars, and a retro art...
Playing videogames is a popular social activity; people play videogames in different places, on diff...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
There is an increasing number of video gamers who are playing games online. Previous research has de...
The Covid-19 pandemic led to a dramatic shift in the nature of work and collaboration for our design...
The Covid-19 pandemic led to a dramatic shift in the nature of work and collaboration for our design...
The recent need for social-distancing caused by COVID-19 resulted in working remotely, which can cau...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by ...
Using multimodal conversation analysis, this study examines how communicative practices are adapted ...
An individual can observe one’s surrounding space. The space can contain various elements (e.g., ob...
Game jams are virtual or face-to-face events where game developers (often non-professional or hobbyi...
This study analyzes how participants playing VR games construct co-presence and shared gameplay. The...
Play is a fundamental to being Human. It helps to make sense of the self, to learn, to be creative a...
Playing games with friends and family provided a way to stay connected and deal with isolation durin...
Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and...
Playing videogames is a popular social activity; people play videogames in different places, on diff...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
There is an increasing number of video gamers who are playing games online. Previous research has de...
The Covid-19 pandemic led to a dramatic shift in the nature of work and collaboration for our design...
The Covid-19 pandemic led to a dramatic shift in the nature of work and collaboration for our design...
The recent need for social-distancing caused by COVID-19 resulted in working remotely, which can cau...
This paper suggests that recent developments in video game technology have occurred in parallel to p...
Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by ...
Using multimodal conversation analysis, this study examines how communicative practices are adapted ...
An individual can observe one’s surrounding space. The space can contain various elements (e.g., ob...
Game jams are virtual or face-to-face events where game developers (often non-professional or hobbyi...
This study analyzes how participants playing VR games construct co-presence and shared gameplay. The...
Play is a fundamental to being Human. It helps to make sense of the self, to learn, to be creative a...
Playing games with friends and family provided a way to stay connected and deal with isolation durin...
Play is fundamental to being Human. It helps to make sense of the self, to learn, to be creative and...
Playing videogames is a popular social activity; people play videogames in different places, on diff...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
There is an increasing number of video gamers who are playing games online. Previous research has de...