Tourism research has yet to consider the growing esport sector. Through a mixed-method research design, we employ the theoretical lens of fandom to examine what online and experiential factors may influence esport players and spectators to attend physical events, which we argue have the potential to grow into a new tourism sub-sector. Study one surveys 549 League of Legends spectators; while study two consists of a twelve-month virtual ethnography on World of Warcraft coupled with 13 player interviews. We find antecedents such as star players, team loyalty, flow experiences, and self-congruity with event image may encourage live event attendance. Furthermore, our findings emphasise the importance of social and interactive experiences in gen...
The intersections between popular culture and tourism are becoming increasingly visible and importan...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sport...
Tourism research has yet to consider the growing esport sector. Through a mixed-method research desi...
The spectacular rise of esports and its live events have drawn increasing interests from sport and l...
Electronic sports (eSports) is competitive video gaming that is coordinated and managed by sporting ...
There is no doubt that various social media services shape the ways in which we approach our daily l...
Esports, also known as electronic sports, is constantly growing in popularity, with top competitions...
abstract: The academic study of eSports, or professional competition through the medium of video gam...
This study focuses on comparing the uses sought and gratifications obtained when consuming media rel...
© 2020 David Jian-Jia CummingFormally organised competitive video gaming, commonly known as esports,...
As an emerging field of study, scholars have constantly compared esports and traditional sports to f...
This research paper reports on interviews with Australian eSports spectators. We identified three pr...
Tourism is a sector that is constantly expanding and diversifying and plays a very importantrole in ...
eSports events are a groundbreaking phenomenon worldwide. For this reason, this study aims to recogn...
The intersections between popular culture and tourism are becoming increasingly visible and importan...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sport...
Tourism research has yet to consider the growing esport sector. Through a mixed-method research desi...
The spectacular rise of esports and its live events have drawn increasing interests from sport and l...
Electronic sports (eSports) is competitive video gaming that is coordinated and managed by sporting ...
There is no doubt that various social media services shape the ways in which we approach our daily l...
Esports, also known as electronic sports, is constantly growing in popularity, with top competitions...
abstract: The academic study of eSports, or professional competition through the medium of video gam...
This study focuses on comparing the uses sought and gratifications obtained when consuming media rel...
© 2020 David Jian-Jia CummingFormally organised competitive video gaming, commonly known as esports,...
As an emerging field of study, scholars have constantly compared esports and traditional sports to f...
This research paper reports on interviews with Australian eSports spectators. We identified three pr...
Tourism is a sector that is constantly expanding and diversifying and plays a very importantrole in ...
eSports events are a groundbreaking phenomenon worldwide. For this reason, this study aims to recogn...
The intersections between popular culture and tourism are becoming increasingly visible and importan...
Digitalization has advanced to become an opportunity to spectate sports during the pandemic and its ...
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sport...