Crepuscular rays form when light encounters an optically thick or opaque medium which masks out portions of the visible scene. Real-time applications commonly estimate this phenomena by connecting paths between light sources and the camera after a single scattering event. We provide a set of algorithms for solving integration and sampling of single-scattered collimated light in a box-shaped medium and show how they extend to multiple scattering and convex media. First, a method for exactly integrating the unoccluded single scattering in rectilinear box-shaped medium is proposed and paired with a ratio estimator and moment-based approximation. Compared to previous methods, it requires only a single sample in unoccluded areas to compute the w...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
International audienceVolume caustics are high-frequency effects appearing in participating media wi...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Crepuscular rays form when light encounters an optically thick or opaque medium which masks out port...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoreti...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
The simulation of the transport of light through non-empty media is of great importance in volume ...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
(presented at SIGGRAPH 2014)International audienceRendering participating media requires significant...
Stony Brook,New York, USA, June22-24 2005This paper presents an efficient technique for global illum...
Volume caustics are intricate illumination patterns formed by light first interacting with a specul...
We propose a new method to analyze light transport in homogeneous scattering media. The incident lig...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Volumetric light scattering caused by participating media has been and still is a complicated, but v...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
International audienceVolume caustics are high-frequency effects appearing in participating media wi...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
Crepuscular rays form when light encounters an optically thick or opaque medium which masks out port...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoreti...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
The simulation of the transport of light through non-empty media is of great importance in volume ...
This paper introduces a new GPU-based, real-time method for rendering volumetric lighting effects pr...
(presented at SIGGRAPH 2014)International audienceRendering participating media requires significant...
Stony Brook,New York, USA, June22-24 2005This paper presents an efficient technique for global illum...
Volume caustics are intricate illumination patterns formed by light first interacting with a specul...
We propose a new method to analyze light transport in homogeneous scattering media. The incident lig...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Volumetric light scattering caused by participating media has been and still is a complicated, but v...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
International audienceVolume caustics are high-frequency effects appearing in participating media wi...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...