We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive representation, we display the content in real-time according to the tracked head pose. For each frame, we generate a set of cubemap images per frame (colors and depths) using a sparse set of of cameras placed in the vicinity of the potential viewer locations. The cameras are placed with an optimization process so that the rendered data maximise coverage with minimum redundancy, depending on the lighting environment complexity. We compress the colors and depths separately, introducing an integrated ...
Light field videos provide a rich representation of real-world, thus the research of this technology...
This work covers entire pipeline of a 3D immersive system, comprising acquistion and reconstruction ...
3D reconstruction is the general problem of creating 3D models from real world objects. In today\u27...
We propose an end-to-end solution for presenting movie quality animated graphics to the user while s...
This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom ...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
Uncompressed light field files tend to be big, and may take gigabytes of space for storing a small p...
Virtual Reality (VR) and its applications have attracted significant and increasing attention. Howev...
Creating realistic virtual assets is a time-consuming process: it usually involves an artist designi...
We desire to render scenes onto 3D displays for realtime applications based on image data, targeting...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Human eyes, as the organs for sensing light and processing visual information, enable us to see the ...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
360° video, supporting the ability to present views consistent with the rotation of the viewer’s hea...
Animation has evolved over the years – from the early days of 2D animation to the present technology...
Light field videos provide a rich representation of real-world, thus the research of this technology...
This work covers entire pipeline of a 3D immersive system, comprising acquistion and reconstruction ...
3D reconstruction is the general problem of creating 3D models from real world objects. In today\u27...
We propose an end-to-end solution for presenting movie quality animated graphics to the user while s...
This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom ...
This thesis is a collection of techniques used for 3D reconstruction; the creation of 3D models from...
Uncompressed light field files tend to be big, and may take gigabytes of space for storing a small p...
Virtual Reality (VR) and its applications have attracted significant and increasing attention. Howev...
Creating realistic virtual assets is a time-consuming process: it usually involves an artist designi...
We desire to render scenes onto 3D displays for realtime applications based on image data, targeting...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Human eyes, as the organs for sensing light and processing visual information, enable us to see the ...
Head-mounted displays with dense pixel arrays used for virtual reality applications require high fra...
360° video, supporting the ability to present views consistent with the rotation of the viewer’s hea...
Animation has evolved over the years – from the early days of 2D animation to the present technology...
Light field videos provide a rich representation of real-world, thus the research of this technology...
This work covers entire pipeline of a 3D immersive system, comprising acquistion and reconstruction ...
3D reconstruction is the general problem of creating 3D models from real world objects. In today\u27...