With the increased prevalence of digital technologies in our everyday lives, the questions posed to the contemporary craft practitioner regarding creation of an emotionally resonant interaction between the digitally enhanced object and its wearer have become progressively more prominent in the applied arts. Through examining the notion that human biology is a part of material culture, where the body can be shaped, customised or altered through surgical intervention and scientific innovation, this extended abstract explores how recent developments in material science and wearable technologies can be viewed as contiguous rather than oppositional to the organic processes of the human body and how to bridge the gap between the craft practitione...
The following paper describes the conception and creation of the HyperHive Series of interactive pen...
This article, published in Design Research Quarterly (3:4) October 2008, is based on the keynote add...
The following paper describes the conception and creation of the HyperHive Series of interactive pen...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
This practice-led research explores how smart materials, and in particular thermochromic silicone, c...
This practice-led research explores how smart materials, and in particular thermochromic silicone, c...
This practice-led research explores how smart materials, and in particular thermochromic silicone, c...
The following paper describes the conception and creation of the HyperHive Series of interactive pen...
The following paper describes the conception and creation of the HyperHive Series of interactive pen...
This article, published in Design Research Quarterly (3:4) October 2008, is based on the keynote add...
The following paper describes the conception and creation of the HyperHive Series of interactive pen...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
With the increased prevalence of digital technologies in our everyday lives, the questions posed to ...
This practice-led research explores how smart materials, and in particular thermochromic silicone, c...
This practice-led research explores how smart materials, and in particular thermochromic silicone, c...
This practice-led research explores how smart materials, and in particular thermochromic silicone, c...
The following paper describes the conception and creation of the HyperHive Series of interactive pen...
The following paper describes the conception and creation of the HyperHive Series of interactive pen...
This article, published in Design Research Quarterly (3:4) October 2008, is based on the keynote add...
The following paper describes the conception and creation of the HyperHive Series of interactive pen...