This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games. In such applications, unpredictable viewer- or object-motion often compromises stereopsis due to excessive binocular disparities. We derive constraints on the camera separation and convergence that enable our controller to automatically adapt to any given viewing situation and 3D scene, providing an exact mapping of the virtual content into a comfortable depth range around the display. Moreover, we introduce an interpolation function that linearizes the transformation of stereoscopic depth over time, minimizing nonlinear visual distortions. We describe how to implement ...
Poster Session: Stereoscopic Applications - paper [8288-15] - Conf. website: http://stereoscopic.org...
Virtual and Augmented Reality applications typically rely on both stereoscopic presentation and invo...
We propose a system that displays a three-dimensional (3D) scene on a 3D display device, consisting ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
This paper reports on an experimental approach to adjusting stereo parameters automatically and ther...
Stereoscopic 3D has gained significant importance in the entertainment industry. However, production...
Abstract Our paper introduces a novel approach for con-trolling stereo camera parameters in interact...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D env...
Most modern stereoscopic 3D applications (e.g. video games) use optimal (but fixed) stereoscopic 3D ...
International audienceThis paper aims at reducing the ocular discomfort created by stereoscopy due t...
A stereoscopic movie player with real-time content adaptation to the display geometry Sylvain Duchê...
International audienceFrame cancellation comes from the conflict between two depth cues: stereo disp...
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtu...
Poster Session: Stereoscopic Applications - paper [8288-15] - Conf. website: http://stereoscopic.org...
Virtual and Augmented Reality applications typically rely on both stereoscopic presentation and invo...
We propose a system that displays a three-dimensional (3D) scene on a 3D display device, consisting ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
This paper presents a controller for camera convergence and interaxial separation that specifically ...
This paper reports on an experimental approach to adjusting stereo parameters automatically and ther...
Stereoscopic 3D has gained significant importance in the entertainment industry. However, production...
Abstract Our paper introduces a novel approach for con-trolling stereo camera parameters in interact...
Cataloged from PDF version of article.Thesis (M.S.): Bilkent University, Department of Computer Engi...
Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D env...
Most modern stereoscopic 3D applications (e.g. video games) use optimal (but fixed) stereoscopic 3D ...
International audienceThis paper aims at reducing the ocular discomfort created by stereoscopy due t...
A stereoscopic movie player with real-time content adaptation to the display geometry Sylvain Duchê...
International audienceFrame cancellation comes from the conflict between two depth cues: stereo disp...
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtu...
Poster Session: Stereoscopic Applications - paper [8288-15] - Conf. website: http://stereoscopic.org...
Virtual and Augmented Reality applications typically rely on both stereoscopic presentation and invo...
We propose a system that displays a three-dimensional (3D) scene on a 3D display device, consisting ...